No I'm not discussing word games. I feel this is on topic. I discussed game controls in this post. I was just making a comparison with dialogue box controls.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Yohandy Sent: Thursday, March 22, 2007 10:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] the word control in accessible gaming Could you please, stop posting this to the list? I don't see the point of it. all it's doing is taking up useless space. I'm not trying to be rude or anything, but this is a gaming list. If you like word games and the like, consider subscribing to a list that would allow this. thanks. ------------- For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 ----- Original Message ----- From: "nicol" <[EMAIL PROTECTED]> To: "Audyssey Blind gaming Gamers discussion list" <Gamers@audyssey.org> Sent: Thursday, March 22, 2007 2:43 PM Subject: [Audyssey] the word control in accessible gaming > Ok folks > Here's another word that fascinates me. Game controls. Its really > interesting. Devs, correct me on this one if I'm wrong. > Folks, can you compare dialogue box controls with game controls? A control > in a dialogue box is anything you can tab to in that dialogue box, well a > static box is also a dialogue box control but you can't tab to it. > So anything, list boxes, edit boxes, anything in a dialogue is called a > control. > Also, the system menu in a program containing options such as minimize, > maximize and close is called a control menu. > But what can we classify as controls in games? Can I say that the movement > of my character is called a control? > Why did some devs chose to use the word control instead of element? > Lets take sod for example. Can I say that each room in a level of sod is > called a control? > Why did programmers chose to use the word control in a dialogue box in > any > case? Its not a word that will make sense to the man on the street. The > man > on the street will know what you are talking about if you refer to a field > in a dialogue box. > In normal English control means you take control of something, I control > my > child. You're in charge of it, you're taking control of it. > So can we call movement in a game a game control? Can I sayh that the > function of firing a gun is also a game control? > Why did devs also chose to refer to game elements as game controls? > Its just very interesting > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.