Hi,
Yeah, manpower is also a very big contributer as to why we don't have 
anything close to Tomb Raider Angel of Darkness, Resident Evil, Star 
Trek Elite force, or another FPS game sightees play.
They have money to higher real acters to do the cutscenes, they have 
money to have profetional sound designers make the sounds, a team of 
highly qualified developers to work on the code, and a team of inhouse 
writers to write the game stories. So in that regard older Atari games 
is simple in comparison.
Let's think about this a moment. How much do you guess Raven Software 
paid Kate Malgru to play Catherine Janeway in Star Trek Elite Force? How 
much did they also dish out to have Tim Russ do Tuvock for Elite Force 
as well. Those are the actual acters on Star Trek Voyager, and hiring 
the real acters for the game had to come with a large price tag.
Even if we use members of our own community I don't know how many have 
any real acting ability. Obviously, Sarah who did the voicing for Sarah 
is not too shabgy, but that is probably rare.


Ron Schamerhorn wrote:
> I have to respond here.  For one thing There's nothing wrong with bringing 
> an older game to the accessible market for those who may have never played 
> it.
>   Your opinion of being up-to-date isn't wrong but devs have only had a few 
> years compared to the sighted market which is ongoing and has much more 
> manpower.
>   


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to