Hi, Yeah, manpower is also a very big contributer as to why we don't have anything close to Tomb Raider Angel of Darkness, Resident Evil, Star Trek Elite force, or another FPS game sightees play. They have money to higher real acters to do the cutscenes, they have money to have profetional sound designers make the sounds, a team of highly qualified developers to work on the code, and a team of inhouse writers to write the game stories. So in that regard older Atari games is simple in comparison. Let's think about this a moment. How much do you guess Raven Software paid Kate Malgru to play Catherine Janeway in Star Trek Elite Force? How much did they also dish out to have Tim Russ do Tuvock for Elite Force as well. Those are the actual acters on Star Trek Voyager, and hiring the real acters for the game had to come with a large price tag. Even if we use members of our own community I don't know how many have any real acting ability. Obviously, Sarah who did the voicing for Sarah is not too shabgy, but that is probably rare.
Ron Schamerhorn wrote: > I have to respond here. For one thing There's nothing wrong with bringing > an older game to the accessible market for those who may have never played > it. > Your opinion of being up-to-date isn't wrong but devs have only had a few > years compared to the sighted market which is ongoing and has much more > manpower. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.