Hi Søren, This happens because I made the doors smaller than the door frames. So at certain angles you can detect objects or rooms inside the doors. And if one wall meets the corner of another wall there is a slight gap that things could be detected through. In the December 2005 public demo I had the penKnife in such a space so people could detect it but not get it. Being a developer, I could use the move through walls feature and grab the penKnife. smiles, Phil
----- Original Message ----- From: "Søren Jensen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, March 27, 2007 1:27 PM Subject: [Audyssey] The first floor in Sarah: Is this a bug?? Hi Phil and other. I'm at the first floor in the Sarah game, and I have notest some strange things: When I press the shift d to scan the corridor, I can sometimes find rooms like the hospital, but if I walk clowser to it, the shift d scanner can't locate it anymore. What happens? Is it a bug, or is it secret rooms? Best regards Søren. Mail & MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.