Oh yeah, the room describer could be nice, but as a similar feature works on 
the most important rooms (it gives you info about the position of the exits 
but not about the size, which I don't really need), I don't really care 
about a more complex one. Now that I think about it, the remembral can 
pretty much serve the purpose of a marker. However then, something that 
could detect most objects at a much larger distance than just 5 feet without 
having to invoke the shift-D menu scan would be extremely useful, as well as 
perhaps increasing the volume of the snoring sound on most doors.
Thanks,
Lukas
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 01, 2007 9:52 PM
Subject: Re: [Audyssey] Sarah navigation.


> Hi,
> Personally I miss the room describer, but since he has trouble puttin
> that feature I guess I can do without that one.
> Though placing some kind of markers would be good. Perhaps a spell Sarah
> leaves to remember if she was there before.
>
>
> Neo wrote:
>> Hi Phil,
>> personally, I believe I would cope just with the ability to place 
>> markers.
>> Something like the SOD object locator (working at larger distances than 
>> just
>> 5 feet and producing continuous signals once an item appears in range) 
>> would
>> also come in handy but I can do without it. The markers would however be
>> fine, as sometimes the remembral simply isn't just enough. The room
>> describer is not a feature I would really miss or need.
>> Thanks,
>> Lukas
>>
>
>
>
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