the games aren't being hosted yet until i have made the changes i'd like to make for them, and the suggestions of my fellow gamers. there are a few projects i have been asked or given permission to continue with, one of them being samuel proulx's jfw hangman.
regards, damien ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, April 11, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? > Hi Damian. > > Wow! so your now in charge of Savage gambit and Savage gambit redemption? > cool! > > You seem like quite a busy chap with this and bomb blaster on the go. > > Here's a couple of my thoughts about the game. > > While i certainly enjoyed the concept and execution of the game, i did > find > it rather easy once I'd memorized the punches and counters, a bit like > boppit with slightly more switches to pull. > > Stil, this might have just been me. > > if you wanted to muck about with the game mechanics, you could considder > customizing the enemies a bit, giving them special moves and counters with > their own audio for instance, if they block a certain number of punches > they > get to taunt you and perform special moves, which you must avoide based on > guess work, experience and knolige of the boxer's body. For instance, one > of > the big heavy enemies could yell "heads up" as he attempts to perform a > symbols move on the sides of your head, which you must obviously duck to > avoid. > > On a basic level, you might also considder varying the rythm of the > punches, > sinse one reason i found the game so easy is that the enemies blows came > in > such a rythm. > > Statistics and a way to check them might be good as well, sinse often I > found myself plugging away at the enemy trying to decide if i was actually > damaging them or not. Along this line you might also include some jim > training type games which you could do to increase your own boxer's > stats, ----- though obviously this would mean loads of extra programming. > > Also, more audio would deffinately be good, ----- such as taunts by the > opponents before the match. I very much got the impression from the manual > that the opponents did have very individualized personalities, but sinse > all > you heard of this was their pre-match laugh, it didn't really come across. > > In the same way, different arenas in different locations with different > background audio would be nice, apart from the traditional boxing ring > with > the crowd. Sinse the Savage Gambit is obviously quite a shady and violent > tournament, you could have places like illegal dodgy bars, underground > martial arts arenas, or mafia controled factories (yes! I'm a > streetfighter > fan, it shows doesn't it). > > Obviously Bomb blaster is the major project your working on at the moment, > and I know some of these changes would take a lot of time and effort to > put > into the game, but sinse you asked suggestions I thought I'd give a few. > > Btw, you say your now hosting the game? Perhaps if you sent Phil and > Richard > the appropriate Url, they could put up a link to it on Pcs games and > audiogames.net respectively. > > Beware the Grue! > > Dark. > > > ----- > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.