the games aren't being hosted yet until i have made the changes i'd like to 
make for them, and the suggestions of my fellow gamers.
there are a few projects i have been asked or given permission to continue 
with, one of them being samuel proulx's jfw hangman.

regards,

damien




----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 11, 2007 12:03 PM
Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then?


> Hi Damian.
>
> Wow! so your now in charge of Savage gambit and Savage gambit redemption?
> cool!
>
> You seem like quite a busy chap with this and bomb blaster on the go.
>
> Here's a couple of my thoughts about the game.
>
> While i certainly enjoyed the concept and execution of the game, i did 
> find
> it rather easy once I'd memorized the punches and counters, a bit like
> boppit with slightly more switches to pull.
>
> Stil, this might have just been me.
>
> if you wanted to muck about with the game mechanics, you could considder
> customizing the enemies a bit, giving them special moves and counters with
> their own audio for instance, if they block a certain number of punches 
> they
> get to taunt you and perform special moves, which you must avoide based on
> guess work, experience and knolige of the boxer's body. For instance, one 
> of
> the big heavy enemies could yell "heads up" as he attempts to perform a
> symbols move on the sides of your head, which you must obviously duck to
> avoid.
>
> On a basic level, you might also considder varying the rythm of the 
> punches,
> sinse one reason i found the game so easy is that the enemies blows came 
> in
> such a rythm.
>
> Statistics and a way to check them might be good as well, sinse often I
> found myself plugging away at the enemy trying to decide if i was actually
> damaging them or not. Along this line you might also include some jim
> training type games which you could do to increase your own boxer's
> stats, ----- though obviously this would mean loads of extra programming.
>
> Also, more audio would deffinately be good, ----- such as taunts by the
> opponents before the match. I very much got the impression from the manual
> that the opponents did have very individualized personalities, but sinse 
> all
> you heard of this was their pre-match laugh, it didn't really come across.
>
> In the same way, different arenas in different locations with different
> background audio would be nice, apart from the traditional boxing ring 
> with
> the crowd. Sinse the Savage Gambit is obviously quite a shady and violent
> tournament, you could have places like illegal dodgy bars, underground
> martial arts arenas, or mafia controled factories (yes! I'm a 
> streetfighter
> fan, it shows doesn't it).
>
> Obviously Bomb blaster is the major project your working on at the moment,
> and I know some of these changes would take a lot of time and effort to 
> put
> into the game, but sinse you asked suggestions I thought I'd give a few.
>
> Btw, you say your now hosting the game? Perhaps if you sent Phil and 
> Richard
> the appropriate Url, they could put up a link to it on Pcs games and
> audiogames.net respectively.
>
> Beware the Grue!
>
> Dark.
>
>
> -----
>
>
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