Yeah Brian, Exactly!
----- Original Message ----- 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 25, 2007 5:42 PM
Subject: Re: [Audyssey] Excellent 
NewArticleAboutGameAccessibilityonGamasutra


> The problem is that, even joined together as a unified community the blind
> gaming community in particular is probably not likely to be able to come 
> up
> with the kind of money that most developers would ask for. The only sure 
> way
> to persuade them is to educate them, and there is a certain amount of
> emotional apeal involved in that. I agree. Let's let the developer find 
> out
> how we feels when he's just recovered from a life-altering injury and
> suddenly finds he can't see.
> Bryan and Jennie, the Engaged Audio Gamers.
> ----- Original Message ----- 
> From: "Lora" <[EMAIL PROTECTED]>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Wednesday, April 25, 2007 5:17 PM
> Subject: Re: [Audyssey] Excellent
> NewArticleAboutGameAccessibilityonGamasutra
>
>
>> I'll throw my two cents in.
>>
>> Emotional appeals just won't work.  For developers, for companies, it's
>> all
>> about the money, about the glitz, the gloss, the numbers.  They won't
>> write
>> games for niche markets, and since the needs of the disabled community 
>> are
>> scattered, with different accommodations required for blind, deaf, and
>> paraplegic users, they won't be able to round us up into a significant
>> enough market to make their corporate sponsors care.
>>
>> Developing to targeted audiences also does take time, not just in coding,
>> but in testing as well.  We have to make that worthwhile, and an 
>> emotional
>> appeal won't do that.  To suggest that it will come easily trivializes 
>> the
>> programming effort involved.
>>
>> Besides, developers reading that article might fleetingly be affected by
>> the
>> prose, but they'll forget it tomorrow.  Most of us, whoever we are, don't
>> think about what could happen tomorrow.  We don't dwell on the
>> possibilities
>> that were outlined.  We keep going until it happens, and then we try to
>> cope.  That's just the human way.
>>
>> Just my two cents.
>>
>> Lora
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
>> Behalf Of AudioGames.net
>> Sent: Wednesday, April 25, 2007 12:46 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Excellent New
>> ArticleAboutGameAccessibilityonGamasutra
>>
>> Ok,
>>
>> Yvonne...
>>
>> I dare you to join the GA-SIG and share your point of view...
>>
>> Why Don't You?
>>
>>
>> ----- Original Message -----
>> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, April 25, 2007 2:14 PM
>> Subject: Re: [Audyssey] Excellent New Article
>> AboutGameAccessibilityonGamasutra
>>
>>
>>>I am not impressed by the article.  It does appeal on emotional level
>>>and  that is not what concerns the developers.  It is simply cold, hard,
>> cash.
>>> We need to present our case for more accessible games from that
>>>perspective.
>>> That will be the only way to get their attention.
>>>
>>> Yvonne
>>> Stressed out?  Need to relax?  Call Yvonne and schedule your massage
>>> today!
>>>
>>> (361) 249-8739
>>> [EMAIL PROTECTED]
>>> ----- Original Message -----
>>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Wednesday, April 25, 2007 12:25 AM
>>> Subject: Re: [Audyssey] Excellent New Article About
>>> GameAccessibilityonGamasutra
>>>
>>>
>>>> Hi,
>>>>
>>>> *quote*
>>>> I can't deny that I remain skeptical but I'm not dead set against the
>>>> possibility either.
>>>> *quote end*
>>>>
>>>> Against what possibility is that?
>>>>
>>>> Greets,
>>>>
>>>> Richard
>>>>
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Wednesday, April 25, 2007 4:40 AM
>>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>>> AccessibilityonGamasutra
>>>>
>>>>
>>>>>I must agree wholeheartedly. A nice tactic, using emotional appeals
>>>>>to try  to make devs see the value of accessibility. I can't deny
>>>>>that I remain  skeptical but I'm not dead set against the possibility
>>>>>either.
>>>>> It ain't pretty when the pretty leaves you with no place to go.
>>>>> J.D. Fortune, Pretty Vegas
>>>>> ----- Original Message -----
>>>>> From: "Luke Yelavich" <[EMAIL PROTECTED]>
>>>>> To: <gamers@audyssey.org>
>>>>> Sent: Tuesday, April 24, 2007 5:29 PM
>>>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>>>>Accessibility  onGamasutra
>>>>>
>>>>>
>>>>>> On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
>>>>>>> Hi,
>>>>>>>
>>>>>>> Check out this well-written article titled Game Accessibility: Why
>>>>>>> Bother?
>>>>>>>
>>>>>>> http://www.gamasutra.com/php-bin/news_index.php?story=13650
>>>>>>
>>>>>> A very very good read.
>>>>>> --
>>>>>> Luke Yelavich
>>>>>> GPG key: 0xD06320CE
>>>>>> (http://www.themuso.com/themuso-gpg-key.txt)
>>>>>> Email & MSN: [EMAIL PROTECTED]
>>>>>> Jabber: [EMAIL PROTECTED]
>>>>>>
>>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>>
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