Nice article there. I do wish Brian had interviewed some of us developers that are integrating the mouse into our games, we could have given him a bit of insight as to what we are doing. For instance, he refers to a game being made someday that uses the mouse in conjunction with the keyboard. Rail Racer does just this, and cannot be played well at all without using the keyboard along with the mouse, if the mouse is the chosen control method. As a former avid game player of sighted games, when I started looking into developing games for the blind, I couldn't understand why the mouse wasn't used. I could not find one accessible game that used the mouse, though I understand there was a demo of some sort out there. I have worked out a menu system that uses the mouse exclusively, making menu selection very fast and efficient. This menu system will be used in all my future games after Rail Racer. Several of the Racer beta testers still use the keyboard exclusively to play, and do quite well with it, but I for one much prefer the mouse. To me it is the difference between driving and poking at buttons, but to each his own. Anyhow, nice article and my thanks to Brian for taking the time to outline his thoughts. One suggestion though, someone should run a spell checker through that piece, and check some of the grammar as well, it would make it seem much more professional. Later all, Che
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