Hi Tom, Will the Monty public beta have the entre game or just the first level? I'm also going to be moving into a new place within the next week or so, and the lady I'll be living with (my fiance as a matter of fact), has a fascination with audio gaming. This is one of the games I told her about, so it'd be neat to introduce her to it. Bryan and Jennie, the Engaged Audio Gamers. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Tuesday, May 08, 2007 6:04 PM Subject: [Audyssey] USA Games News 5/8/2007
> USA Games News > > 5/8/2007 > > Introduction > > Greetings gamers, > Before we get to the news I'd like to point out that allot is going on > in my personal life. My wife and I are in the process of moving and > there has been very little work done on any of the projects for the last > week-and-a-half. > Most of the reason is my wife and I have been busy packing, sorting, and > hauling stuff away we no longer want or need. > The other half is do to the fact my desktop computer, which I have had > since 2002, has died. The most likely cause is bad copassitors on the > motherboard. In either case I am going to have to use an older computer, > or go out and buy a new desktop computer once I am settled financially. > Fortunately, I do have my laptop which allows me to check my email, do > some programming work, etc. However, laptops are not the most desirable > system to sit behind all day and program, edit, and for extensive stuff. > At least, that is how it has been for me. > With all that is going on you may not think there is much news that is > news worthy. This news letter aims to be more about future plans than > progress,but there is some progress mixed in as well. So let's get > started. > > Montezuma's Revenge > > We at USA Games are very glad to announce Montezuma's Revenge public > beta 1 is almost ready for release. The core engine is very stable, and > the first level is completed. > Currently, I am attending to some very miner bugs in the game core, and > will be starting on level 2 once i get settled in my new apartment. > I know that the schedule has been pushed back many times, but I am > certainly hoping for a July release of public beta 1. Right now the > schedule depends really on how soon my wife and I get moved in to our > apartment, can get unpacked, and can get settled in. Not to mention I > hope to acquire another desktop computer between now and then to > continue work there rather than on my laptop. > > Final Conflict 2 > > Shortly before losing the desktop I was doing some preliminary work on > STFC 2.0. I certainly think STFC 2 will be much better than STFC 1.0. > One of the changes I will be implementing is there will be more than one > style of Borg ship. On the easiest levels you might have to fight a > sphere or scout ship. On the advanced and expert levels you might have > to fight a Borg cube. > Another feature that will be introduced in to STFC 2 is ship specific > menus. For example, a starship such as Enterprise would have a helm > option in the main menu for controlling navigation. However, starbases > do not have warp engines, impulse engines, etc so for them the helm > controls will not be there. > Perhaps most important about the new menus is autopilot and vessel menus > will be dynamic. That means if a ship such as Enterprise is destroyed it > will not appear in the vessel or autopilot menu. > One feature that is still being debated is Sapi verses recorded speech. > In one way Sapi would make the game easier to program maintain, > optionally allow for multiple voices, interrupt speech, etc. > However, I am also aware there are now some foreign interests in the > game which want to translate STFC in to other languages. That is great, > and can be done easy enough when recorded speech is used. It is not so > easy if I use Sapi which my games are designed for the UK, US, and > Australian voices. > One major change I am looking at is redesigning the way battles are > fought. In 2.0 you will no longer be able to fire off 300 torpedoes and > blow the other guy away in one single move, nor can they blow you away > in one move. Instead ship to ship engagements can take several turns, > and it will help to gang up on enemy ships and destroy them. > Finally, one major change is STFC 2.0 will also have some background > music during game play. Of course, it can be optionally enabled and > disabled, but the music I have chosen should set the mood for the battles. > > Star Wars > > As many of you may know USA Games has been working on and off on a Star > Wars FPS title for some time. Unfortunately, I have changed my mind many > times having changed story, characters, etc which resulted in some > rather unusable code. However, I've recently started the project over > from scratch, and this time I think it will stick. > The basic story line of the game picks up weeks after Revenge of the > Sith. The Jedi knights have been nearly wiped out, and those that are > alive are on the run or in hiding. One of these Jedi is Olee Starstone > seen in the book, "Dark Lord: the Rise of Darth Vader,) and is the > central character of our story and game. > The game begins in the final chapters of, "Dark Lord: the Rise of Darth > Vader," with Olee Starstone and Chewbacca attempting to escape > Kashyyykk. The object is to make it to the shuttle and make it back > safe-and-sound to the Drunk Dancer, a smuggler ship commanded by Master > Roan Shryine's biological mother. > Unfortunately, there is an invasion going on so Imperial shuttles will > be dropping off Imperial clone troopers, probe droids, etc and you will > have to cut your way through the enemy lines to make it to your shuttle > to escape. > Sometime afterward you discover Chewbacca's family and friends were > taken prisoner by the Empire. u agree to help him, and begin your quest > by breaking into an Imperial research base. Once you access the main > computer you discover Emperor Palpatine has put Moff Tarken and Darth > Vader in charge of the design and construction of a new and deadly super > weapon. Can anyone guess what it is? > Well, needless to say you search for clues where this super weapon is > being built knowing many of the captured wookees are there. However, > before you can stop the project and rescue the wookees Darth Vader > intercepts you, and it is a battle to the death. If you die history goes > on as recorded by the SW books, and if you win you can go on to > Coruscant and defeat the Emperor ending the Empire. > > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.