Well, you're not totally right, but indeed that's almost the story of Top 
Speed. However, I'm definitely not the developer of that game. I've been 
working on a high-performance game engine for a while now, but since my 
programming environment is not the best one on earth I decided to switch 
over to Visual Studio 2005, which I'm currently setting up. If I succeed 
I'll concentrate on some major issues that I encountered again and hopefully 
do a "press release" later this spring or the early summer.
----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 28, 2007 8:25 AM
Subject: Re: [Audyssey] About the audiogames market was: Piracyof 
accessiblesoftware



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----
Are you the developer of  top speed? I know the guy who developed top
speed, his name is also davie. He and his brother developed top speed.
Are you him?

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Davy Kager
Sent: 25 May 2007 04:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] About the audiogames market was: Piracyof
accessible software

My god, that is huge! I've calculated a price of $20 US for my upcoming
game
(which is still some sort of a secret) and I thought about 50 games if I

were lucky... That way I could easily bring up the money for my domain
name
and extra bandwidth. The thing is that I do all the developing because
it's
something I'm interested in, not because I'd like to have more money.
But
with your message in mind, I'll definitely not release it for free. And
as a
little disclaimer: yes, I know that I'm not such a famous developer and
thus
my sales won't be amazingly hihg, but whatever, it's still way more than
I
need to break even.

Thanks for sharing this quite confidential information!
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