Hello David. My name is Raul Gallegos and I'm one of the co-moderators of the Audyssey gaming list. I'm glad you joined us and please do accept my apology for not approving your message right away. It's been hectic these last few days and I'm just now getting around to reading email since Thursday or Friday. Now on to your question.
I like Text adventure games, or Interactive Fiction as they are now better known as. My favorite current interpraters are the Adrift and the TADS games. I still play many of the Zcode games, but it seems the more interesting ones are from Adrift and TADS. I've also gotten into learning Adrift myself and am in the process of writing around 3 different games. One is an adult interactive fiction, the second one is of a more general adventure, and the third one is where the player is a blind character. As far as replayability goes, I tend to have puzzles which are part of my games, but not necessary to complete the game. For example, this gives the player a reason to keep playing. He or she may finish the game but not get all total points or all objects or rewards. To make them accessable is not too difficult as long as, like you already mentioned, the graphics are either kept at a minimum, or there is an alternative way of enjoying what the graphics provide. In other words, if the graphic shows a picture containing some code which the player would need to see to get past a certain puzzle, then it's useless to a blind person. But if the graphic is there for entertainment and there is perhaps another way of getting the clue you need to get past the puzzle, then why not have the graphic? Hope this helps. ----- Original Message ----- From: "David Fisher" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Saturday, May 26, 2007 12:29 AM Subject: [Audyssey] Interactive Fiction games > Hi! Just introducing myself ... > > My name is David Fisher, and I usually hang around the > rec.arts.int-fiction > newsgroup, which is to do with creating Interactive Fiction games. I'm not > actually blind, but I would like to find out if you guys had any > suggestions > about writing games. The most obvious thing I can think of is not to > include > ASCII graphics, like maps and things like that. Any others? > > I was also wondering what your favourite type of Interactive Fiction was. > I > had a look at the first issue of Audyssey, and Michael Feir mentioned a > preference for games that can be replayed ... this can be a bit hard with > Interactive Fiction, since once you know how to solve a puzzle, the > challenge disappears. The plot is also the same every time, unless the > game > generates a different story every time you play - which would be very > cool, > but a huge amount of work to write. > > It may be a while before I get a game written, but I just thought I'd ask > for your point of view on these things. > >>From David Fisher > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.