Yohandy, review away. heheh. My site can use all the audio I can get for 
it. People have already found it to be a good resource, and I want to 
keep it that way.

Yohandy wrote:
> Hello,
> Some characters such as raiden have teleport moves that will put you 
> directly behind your opponent. Also if you try performing a backward dash, 
> this will provide some distance between you and your opponent. As Brandon 
> said though, do not worry too much about distance. Mortal kombat mainly 
> consists of attacking, then blocking,  with a few parries and breakers 
> thrown in for good measure. Battles are very intense and people don't 
> usually run away from their opponents, unless they just like using 
> projectile moves on ya, and you'll find out if that's the case. Let me know 
> once you get the game and I'll help you out. Also Brandon, I can do a review 
> for the PS2 version of the game, or a better sound file,if you're willing to 
> host it. Don't really have a place to put these reviews
>
>
>
> -------------
>
> For an amazing video gaming site containing original soundtracks, game art, 
> etc, go here.
>
> http://gh.ffshrine.org?r=16426
>
>
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, May 29, 2007 2:18 PM
> Subject: Re: [Audyssey] Mortal Kombat
>
>
>   
>>  Ok, thanks for the info man.
>>  So are you able to beat the computer by yourself consistently?
>>  Also, I am still confused as to how you know if you are close enough to
>> kick or punch your opponent.  I realize the two opponents are never too 
>> far
>> away to do a projectile hit, but are frequently too far away to kick or
>> punch.
>>  Lastly, are you saying there is a special sound made when your opponent
>> goes over your head or vice versa?  In other words, is there something to
>> listen for to tell when you are on the other side of your opponent?  As I
>> remember from playing MK2 when I was sighted, the combinations depend on
>> what side of your opponent you are, for example Raiden had a back, back,
>> forward move, which would change from left, left, right to right, right,
>> left depending on which side you are on, making it extrememly important to
>> know if you are left or right of your opponent.
>>  Thanks again for the info, I will post a review of the game after I get 
>> to
>> check it out, should be here tomorrow.
>>  Later,
>>  Che
>>
>>
>> ----- Original Message ----- 
>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, May 29, 2007 10:46 AM
>> Subject: Re: [Audyssey] Mortal Kombat
>>
>>
>>     
>>> Hi there,
>>> Well, I can tell you that playing MK Armageddon for the Wii is going to
>>> be a trip. I personally can't wait to try it, as I have the PS2 version
>>> of the game, and would love to perform some of those special moves and
>>> fatalities using the motion controls. To answer your question though, no
>>> location information is required. The arenas aren't large enough for
>>> anyone to lose their opponent as they are in, for instance, Marvel
>>> Nemysis. The sounds of battle aren't actually in stereo for some unknown
>>> reason, but given the ease with which one can find their opponent, it's
>>> hardly necessary. The only two things one might have to worry about are
>>> deathtraps, which have sounds associated with them in some cases, and
>>> moves that cause your opponent to switch sides with you. As you may
>>> know, performing special moves is dependent on hitting the right
>>> combination of buttons. A move could be, for example, back, forward,
>>> then the C button. However, which direction back or forward is depends
>>> on which side of the arena you're on as opposed to your opponent's side.
>>> The key is figuring out which moves each player has to change sides, and
>>> paying attention to when those moves are performed. Trust me, this is
>>> easier than it sounds.
>>>       
>> _______________________________________________
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>>     
>
>
>   


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