I won't use any non-essential Windows stuff except from DirectX. So, I won't use .NET. Maybe later when it becomes even more common. Further, I found that when Dev-C++ can compile something it ain't necessarily perfect code. When I moved to Visual C++, my whole code became buggy. Now it'll compile warningless (which is great), but this might stop some beginners. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, June 02, 2007 12:12 AM Subject: Re: [Audyssey] game development
Hi Davy, Sometimes Visual C++ can generate clueless errors, but most of the time the errors make sense. The thing is if you are first learning the fundimentals of C++ fine go and use Devc++, but it's not going to help you with the .NET libs which modern Windows apps now use. Let's face it .NET Framework 2.0/3.0 is the reality, and older Windows APIs like MFC are in the toilet. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.