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Hi Daniel
I tried out  both games.
I will reply inline to your questions.
Were the instructions helpful in teaching you how to play the games?
Oh yes,, very clear. 
How long did it take you to have a good understanding of how to play
each version of the game?
Not  long at all. When playing the first time I understood it already.
Which version, FingerDance1 or FingerDance2, was easier to play and why?
I find both versions tricky.
But I   prefer version1 because my ear is tuned into drums much better
than to sliding sounds. I can react quicker to drum rolls.
I sometimes find that  when I  press the correct letter I still hear an
error sound. A fraction of a second  after *I heard the  high drum sound
in the left speaker for instance, I  press q but then I hear an error
sound. This only happens   sometimes. Some times if I press the correct
letter a fraction of a second after that specific drum roll I hear the
clap sound, but sometimes it    plays the  error sound.
I further suggest that after the  drum roll played and there is about 2
seconds silence on the left  that the game should still accept the
letter I press.  IN other words: I hear a high drum  roll  on the left,
then I hear say 2 drum rolls from the right and then one from the left
again, so while that 2 drums rolls in the right speaker are playing, I
should be able to press the one that played on the left.
I hope my explanation is clear.
If you played each game more than once, what was your score the first
time you played it and what was your score the last time you played it?
The score will be spoken at the end of the game in terms of a ranking.
For example, you score could be terrible, pretty good, very good, or
incredible.
My first score was terrible; my last score was not very good.
Were the games fun and/or interesting?
Oh yes, these kind of games improves my reaction time  and also hand ear
coordination.
Do you think that the gameplay ideas presented by FingerDance could be
used to make a fun Rhythm-Action audio game that you would like to play?
Oh yes.
If you could, how would you improve these games?
My suggestion here is that you create a game that will test the gamer's
reaction to various keystrokes. It can work like this: while the song is
playing, a voice speaks different keystrokes such as letters, numbers,
punctuation keys as well as hot keys such as shift+down arrow. And then
you  only have a few seconds to press that keystroke before the next one
is spoken.
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