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---- Hi Daniel I tried out both games. I will reply inline to your questions. Were the instructions helpful in teaching you how to play the games? Oh yes,, very clear. How long did it take you to have a good understanding of how to play each version of the game? Not long at all. When playing the first time I understood it already. Which version, FingerDance1 or FingerDance2, was easier to play and why? I find both versions tricky. But I prefer version1 because my ear is tuned into drums much better than to sliding sounds. I can react quicker to drum rolls. I sometimes find that when I press the correct letter I still hear an error sound. A fraction of a second after *I heard the high drum sound in the left speaker for instance, I press q but then I hear an error sound. This only happens sometimes. Some times if I press the correct letter a fraction of a second after that specific drum roll I hear the clap sound, but sometimes it plays the error sound. I further suggest that after the drum roll played and there is about 2 seconds silence on the left that the game should still accept the letter I press. IN other words: I hear a high drum roll on the left, then I hear say 2 drum rolls from the right and then one from the left again, so while that 2 drums rolls in the right speaker are playing, I should be able to press the one that played on the left. I hope my explanation is clear. If you played each game more than once, what was your score the first time you played it and what was your score the last time you played it? The score will be spoken at the end of the game in terms of a ranking. For example, you score could be terrible, pretty good, very good, or incredible. My first score was terrible; my last score was not very good. Were the games fun and/or interesting? Oh yes, these kind of games improves my reaction time and also hand ear coordination. Do you think that the gameplay ideas presented by FingerDance could be used to make a fun Rhythm-Action audio game that you would like to play? Oh yes. If you could, how would you improve these games? My suggestion here is that you create a game that will test the gamer's reaction to various keystrokes. It can work like this: while the song is playing, a voice speaks different keystrokes such as letters, numbers, punctuation keys as well as hot keys such as shift+down arrow. And then you only have a few seconds to press that keystroke before the next one is spoken. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.