another sujjestion i would make some kind of audio ecognission when the 
person as to make their sound as well. like when the rivom is playing maybe 
make a voice say play when you are exepected to play your part of the rivom.
----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Daniel Miller" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Monday, June 18, 2007 8:26 AM
Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers 
tohelp with research project.


> Okay, here's what I think.
> First, let me brag a bit--I got a perfect score the second time I played 
> the
> one with the sliding synth.  I thought the synth sounds themselves were a
> bit obnoxious, but quickly realized what great cues they are.  I like the
> drum sounds better, but I can't get better than "terrible."  I think one
> reason is that there are differing lengths--sometimes you only get a half
> beat lead-in, sometimes a whole beat, sometimes just a quarter beat. 
> Also,
> I wouldn't use toms for both the low and high--maybe a kick bass for the 
> low
> and a tom or bongo for the high, but they have to be distinct--and also,
> varied lead times is good but you'll need different sounds--a low tom for 
> a
> quarter beat lead-in, booming kick for a half beat lead-in, a rolling 
> snare
> for a whole beat lead-in and so on.  You wouldn't even need to add more
> keys--but I would add two more in, for center speaker sounds to make it 
> even
> harder.  Also, the music should get progressively more interesting and the
> cues, which should blend in pretty well, more and more frequent.  I really
> like the concept though, and I hope you keep working on it.  It would be
> nice if we could hook up a DDR mat to the computer and actually dance to 
> the
> cues.
>
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message ----- 
> From: "Daniel Miller" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Sunday, June 17, 2007 4:00 AM
> Subject: [Audyssey] New rhythm-action audio game. Need some testers to 
> help
> with research project.
>
>
>> Hello all.
>> I’ve just finished developing a prototype version of a Rhythm-Action 
>> audio
>> game that I am using as a research project for my graduation at the
>> University of Oregon.  I learned of this mailing list from a kind person
>> on the audiogames.net forums.  I have two versions of the game up and
>> running.  I was wondering if anyone here would be wonderful enough to 
>> play
>> the games and answer a few short questions that will help me improve the
>> design.
>>
>> Here is the URL for the download page:
>> http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html
>>
>> There are instructions on how to download and set up the game on this
>> site.  You will need an unzipping tool to decompress the files.  I
>> recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should
>> work fine.  This project was developed in JAVA, so it should work on just
>> about any platform.  However, initial tests on MAC systems have been
>> problematic so it is only recommended that you download and play this 
>> game
>> on a Windows machine running Windows 2000 or any newer version.
>>
>> There are two versions of the game, FingerDance1 and FingerDance2.  Each
>> version uses different cue sounds that will tell you when and how to play
>> along with the game’s song.  Before you play, you can listen to a short
>> instructional description of the game.  Also, the readme.txt file 
>> included
>> with in the zip file  has more instructions and hints on how to play.
>> Also, it helps to have a good pair of headphones since the game makes use
>> of stereo to convey the cue sounds.  Please note that these games are
>> still very early in development and serve as a testing environment so 
>> that
>> I can experiment with different play styles for these types of rhythmical
>> audio games.
>>
>> If anyone is interested, I would really appreciate some feed back by
>> having you respond to the following questions after playing the each
>> version of the game:
>>
>> Were the instructions helpful in teaching you how to play the games?
>>
>> How long did it take you to have a good understanding of how to play each
>> version of the game?
>>
>> Which version, FingerDance1 or FingerDance2, was easier to play and why?
>>
>> If you played each game more than once, what was your score the first 
>> time
>> you played it and what was your score the last time you played it?  The
>> score will be spoken at the end of the game in terms of a ranking.  For
>> example, you score could be terrible, pretty good, very good, or
>> incredible.
>>
>> Were the games fun and/or interesting?
>>
>> Do you think that the gameplay ideas presented by FingerDance could be
>> used to make a fun Rhythm-Action audio game that you would like to play?
>>
>> If you could, how would you improve these games?
>>
>> Any responses would be much appreciated.  I’m currently writing up a
>> research paper that is going to be submitted to the ASSETS conference on
>> accessible software development in October.  I’ve had some people test 
>> the
>> game but none of them were true audio gamers, so your feed back would be
>> extremely helpful!
>>
>> You can respond to me by email at dmiller6[at]uoregon.edu
>>
>> Thanks
>> -Daniel Haukenes Miller
>>
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>
>
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