another sujjestion i would make some kind of audio ecognission when the person as to make their sound as well. like when the rivom is playing maybe make a voice say play when you are exepected to play your part of the rivom. ----- Original Message ----- From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "Daniel Miller" <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, June 18, 2007 8:26 AM Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers tohelp with research project.
> Okay, here's what I think. > First, let me brag a bit--I got a perfect score the second time I played > the > one with the sliding synth. I thought the synth sounds themselves were a > bit obnoxious, but quickly realized what great cues they are. I like the > drum sounds better, but I can't get better than "terrible." I think one > reason is that there are differing lengths--sometimes you only get a half > beat lead-in, sometimes a whole beat, sometimes just a quarter beat. > Also, > I wouldn't use toms for both the low and high--maybe a kick bass for the > low > and a tom or bongo for the high, but they have to be distinct--and also, > varied lead times is good but you'll need different sounds--a low tom for > a > quarter beat lead-in, booming kick for a half beat lead-in, a rolling > snare > for a whole beat lead-in and so on. You wouldn't even need to add more > keys--but I would add two more in, for center speaker sounds to make it > even > harder. Also, the music should get progressively more interesting and the > cues, which should blend in pretty well, more and more frequent. I really > like the concept though, and I hope you keep working on it. It would be > nice if we could hook up a DDR mat to the computer and actually dance to > the > cues. > > Ken Downey > President > DreamTechInteractive! > > And, > Coming soon, > Blind Comfort! > The pleasant way to get a massage--no staring, just caring. > > ----- Original Message ----- > From: "Daniel Miller" <[EMAIL PROTECTED]> > To: <gamers@audyssey.org> > Sent: Sunday, June 17, 2007 4:00 AM > Subject: [Audyssey] New rhythm-action audio game. Need some testers to > help > with research project. > > >> Hello all. >> I’ve just finished developing a prototype version of a Rhythm-Action >> audio >> game that I am using as a research project for my graduation at the >> University of Oregon. I learned of this mailing list from a kind person >> on the audiogames.net forums. I have two versions of the game up and >> running. I was wondering if anyone here would be wonderful enough to >> play >> the games and answer a few short questions that will help me improve the >> design. >> >> Here is the URL for the download page: >> http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html >> >> There are instructions on how to download and set up the game on this >> site. You will need an unzipping tool to decompress the files. I >> recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should >> work fine. This project was developed in JAVA, so it should work on just >> about any platform. However, initial tests on MAC systems have been >> problematic so it is only recommended that you download and play this >> game >> on a Windows machine running Windows 2000 or any newer version. >> >> There are two versions of the game, FingerDance1 and FingerDance2. Each >> version uses different cue sounds that will tell you when and how to play >> along with the game’s song. Before you play, you can listen to a short >> instructional description of the game. Also, the readme.txt file >> included >> with in the zip file has more instructions and hints on how to play. >> Also, it helps to have a good pair of headphones since the game makes use >> of stereo to convey the cue sounds. Please note that these games are >> still very early in development and serve as a testing environment so >> that >> I can experiment with different play styles for these types of rhythmical >> audio games. >> >> If anyone is interested, I would really appreciate some feed back by >> having you respond to the following questions after playing the each >> version of the game: >> >> Were the instructions helpful in teaching you how to play the games? >> >> How long did it take you to have a good understanding of how to play each >> version of the game? >> >> Which version, FingerDance1 or FingerDance2, was easier to play and why? >> >> If you played each game more than once, what was your score the first >> time >> you played it and what was your score the last time you played it? The >> score will be spoken at the end of the game in terms of a ranking. For >> example, you score could be terrible, pretty good, very good, or >> incredible. >> >> Were the games fun and/or interesting? >> >> Do you think that the gameplay ideas presented by FingerDance could be >> used to make a fun Rhythm-Action audio game that you would like to play? >> >> If you could, how would you improve these games? >> >> Any responses would be much appreciated. I’m currently writing up a >> research paper that is going to be submitted to the ASSETS conference on >> accessible software development in October. I’ve had some people test >> the >> game but none of them were true audio gamers, so your feed back would be >> extremely helpful! >> >> You can respond to me by email at dmiller6[at]uoregon.edu >> >> Thanks >> -Daniel Haukenes Miller >> >> _______________________________________________ >> Gamers mailing list .. 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