I kinda like this! More tips offlist if you've got 'em and how do I turn 
prompt off! EEp!
----- Original Message ----- 
From: "CHRISTINE SHADE" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Monday, June 11, 2007 11:52 AM
Subject: [Audyssey] a knew mud jfw might read this weird


> Hello all.  I found a knew mud that I think people will like.  The point 
> of
> it is elegantly simple since its pure pk, but its the way in which you can
> go about it that's fun.  Also, there isn't a lot of ASCII junk to throw 
> off
> our screen readers either.  Its wonderful.  Don't let the lack of players
> discourage you.  The occasional npc can make your life quite hard as a
> newbie.  I found this thing at 2:00 in the morning yesterday when I 
> couldn't
> sleep.  Go figure.  The information is below.  This might cause your jfw 
> to
> hang, if so read by hand.  Sorry.
>
> This is not your typical Mud. Certainly not your typical DikuMUD. You see,
> GZ (as the natives call it) doesn't bother with all that hack-n-slash, 
> roll
> or role playing, magic, skills, levels, and classes D&D crap. Hell, 
> there's
> not even the traditional concept of zones and areas. You see, we're pure,
> unadulterated, unapologetic PK. Now, I know what you're thinking: if 
> there's
> no magic, no skills, no levels, no classes, no zones... What is there? 
> Guns.
> And explosives. And tanks. And one helluva' adrenaline rush. We're not
> masking our violent tendencies and immature behavior behind Grokthar the
> Level 23 Barbarian. We're bringing it right to the forefront. We're rude,
> we're crude, and we'll definitely try to put a bullet in you. As you start
> out in the game, you're going to start noticing that things are 
> drastically
> different from what you've come to expect from Muds. Some of the concepts
> are the same, some of the commands are familiar, some basic ideas remain;
> these similarities will only compound the differences into a potentially
> confusing and frustrating first play experience. There's a significant
> learning curve: the best way to get over it is by playing and not getting
> frustrated. Still, it'd help to have a more gentle introduction than what
> most of our players will want to give you...
>
>
> The connection information is
> planetmud.net 6666
>
> Now I will tell you that at this time, I think vehicles is getting a 
> rewrite
> so I don't yet know what else is being re done, but its still quite 
> possible
> to have fun with out them.  Make sure you read the help hints, help tips,
> help faq, and help tactic files.  It makes life a bit easier.  I hope to 
> see
> you all around for some serious killing.  I'm marhan in game.  If you want
> to talk to me more about this  game you can skype me with
> fabian754 or I'll be in game off and on.
>
>
> Take care,
> Scott
>
>
>
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