Heh np, but does damage to your car actually do anything drastic? What are it's effects? Not trying to nag, just curious.
----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, June 20, 2007 2:16 AM Subject: Re: [Audyssey] rail racer jumpjets > Hey, thanks for the compliments man. > Regarding the idea of making rail racer battle capable, I was actually > going to do this, but decided to spend the time on creating online play > instead, I think looking back it was a good decision. > Regarding the rest of your ideas, all I can say is Rail Racer 2 perhaps? > Later, > Che > > ----- Original Message ----- > From: "Everett Elam" <[EMAIL PROTECTED]> > To: "gamers audyssey." <gamers@audyssey.org> > Sent: Tuesday, June 19, 2007 11:26 PM > Subject: [Audyssey] rail racerjumpjets > > >> Lo all, >> First I'd like to give Che a big well done. This game is gonna rock once >> everyone jumps on tomorrow. If I weren't about to go colleging I'd give >> Che much more than $33, but such is life *smile* >> However, the only speech synth I have available is that stupid narrator >> (ms sam or w/e) and as you say in your tutorial, you need to speed >> things >> up for faster feedback. I've got a realspeek cd here, but is there any >> other way we could have which tells us how high the jump is? That's >> probably one of my favorite parts, but it's one of the scariest too. That >> bonus demo track is much harder than the demo track, and as a result I >> have to speed sam up and I can't tell when it's saying 60 or 20, *crash!* >> I lve the croud effects as you pass by and are about to jump, but maybe >> sometimes when you crash you could have people booing, laughing etc? The >> game is so authentic I'm always expecting to hear catcalls and stuff >> anyway. This has so much potential it's crazy. In later versions we >> should >> have built in weapons so we can shoot one another while racing, lay >> traps, >> a lot like that old twisted metal game for ps1. >> Love it! Can't wait to see your rpg! You r0k! Make sure that if theres >> voice acting in it that it's as good as the guy who does the menues for >> rr. Oh yeah and btw, when you take damage does it just slow you down, >> alter your turns or what? I've noticed that even when i'm at 75 or 80% >> and >> the race is ver the next time seems fine. I think that when your damaged >> strange things should happen. Jets should malfunction or throw you too >> high, your racer should behave irraticly when going aroun curves and when >> you hit unrealistic percentages you should just break down causing you to >> forfit. And the starting sound of the racer should be different for >> different amounts of damage too. >> And that's my two cents! Great game! >> >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.