Heh np, but does damage to your car actually do anything drastic? What are 
it's effects? Not trying to nag, just curious.

----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 20, 2007 2:16 AM
Subject: Re: [Audyssey] rail racer jumpjets


>  Hey, thanks for the compliments man.
>  Regarding the idea of making rail racer battle capable, I was actually
> going to do this, but decided to spend the time on creating online play
> instead, I think looking back it was a good decision.
>  Regarding the rest of your ideas, all I can say is Rail Racer 2 perhaps?
>  Later,
>  Che
>
> ----- Original Message ----- 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "gamers audyssey." <gamers@audyssey.org>
> Sent: Tuesday, June 19, 2007 11:26 PM
> Subject: [Audyssey] rail racerjumpjets
>
>
>> Lo all,
>> First I'd like to give Che a big well done. This game is gonna rock once
>> everyone jumps on tomorrow. If I weren't about to go colleging I'd give
>> Che much more than $33, but such is life *smile*
>> However, the only speech synth I have available is that stupid narrator
>> (ms sam  or w/e) and as you say in your tutorial, you need to speed 
>> things
>> up for faster feedback. I've   got a realspeek cd here, but is there any
>> other way we could have which tells us how high the jump is? That's
>> probably one of my favorite parts, but it's one of the scariest too. That
>> bonus demo track is much harder than the demo track, and as a result I
>> have to speed sam up and I can't tell when it's saying 60 or 20, *crash!*
>> I lve the croud effects as you pass by  and are about to jump, but maybe
>> sometimes when you crash you could have people booing, laughing etc? The
>> game is so authentic I'm always expecting to hear catcalls and stuff
>> anyway. This has so much potential it's crazy. In later versions we 
>> should
>> have built in weapons so we can shoot one another while racing, lay 
>> traps,
>> a lot like that old twisted metal game for ps1.
>> Love it! Can't wait to see your rpg! You r0k! Make sure that if theres
>> voice acting in it that it's as good as the guy who does the menues for
>> rr. Oh yeah and btw, when you take damage does it just slow you down,
>> alter your turns or what? I've noticed that even when i'm at 75 or 80% 
>> and
>> the race is ver the next time seems fine. I think that when your damaged
>> strange things should happen. Jets should malfunction or throw you too
>> high, your racer should behave irraticly when going aroun curves and when
>> you hit unrealistic percentages you should just break down causing you to
>> forfit. And the starting sound of the racer should be different for
>> different amounts of damage too.
>> And that's my two cents! Great game!
>>
>>
>
>
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