yes I think it's good too. But I think that when Che comes out with his it'll be tons better than this one is. I'll follow the development of this one, but I'm most waiting to see what Che will come up with next.
Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ----- Original Message ----- From: "Christopher Bartlett" <[EMAIL PROTECTED]> To: "gamers-audyssey.org" <gamers@audyssey.org> Sent: Thursday, July 05, 2007 1:51 AM Subject: [Audyssey] Sound RTS, a good start, but I'd like to see more. Ok, I've demolished the computer in the hardest single-person mode. Sadly, it wasn't very difficult as the computer AI isn't very sophisticated. If it can't overwhelm you at the beginning, it has a tendency to lose all its military units. I found myself playing a game of maze tracking to find the four squares that contained the buildings I had to neutralize before I could gain victory. By this time, I had six footmen, 5 archers and two knights, so I was fairly sure I wouldn't run into anything bigger than me. And, given the time I took, and the buildings that the enemy had, I should have encountered a constant stream of units, at least footmen and archers. I think this is a brilliant concept, and once you get used to the interface, which is unlike anything I've seen in the audio games market, it is a game with vast potential, particularly in multi-player mode, which is something I intend to try tomorrow evening, if I can figure out how to do it. A couple of quirks to discuss. Having studied French a long time back, I was able to figure out the odd speaking of certain numbers. In French, there is no seventy, eighty or ninety. Seventy is written as sixty ten. Eighty is written as 4 * 20. Ninety is written as four * twenty ten. I've heard this harks back to the disastrous loss to the Germans in 1870. Anyway, when you hear that you have sixty sixteen wood, this = 76, four twenty five = 85 and four twenty nineteen = 99. I think this also extends to the treatment of numbers over one hundred, so that six one hundred four twenty fifteen would be 6*100 + 4*20 + 15 = 695. This is a quirk of translation, and should probably be addressed in the full English translation release. Wish list: 1. A better computer AI that takes advantage of its buildings, resources and ability to construct units to replenish itself after the first devastating losses against a careful player. Ideally, the computer should be able to make the same choices as the player can do by rule, and should be constantly striving to renew and upgrade its forces. 2. I'd like to see the cap of 20 food production removed, (if such exists). It imposes an artificial limit on unit construction, and while constrained choice creates some interesting tactical choice elements, there are enough resource-based constraints already in the game not to need this artificial one that violates the theme of the game. 3. It would be nice if peasants and footmen could cross-grade at a barracks, and perhaps footmen could upgrade to archers as well. This would be chrome and isn't a necessary feature, but it would afford the player some more flexibility. 4. It would be nice to be able to set a flag to tell troops to capture installations, rather than simply destroying them. For instance, capturing a town hall, keep or castle would give the captor the resources already stored in that facility, a farm would provide production, etc. The choice between raiding and conquest could be interesting and lend an air of desperation with the choice of trying to hold an installation, or destroying it in the face of an enemy. 5. I think farms ought to work like gold mines and woods do, in that peasants should have to exploit them to store up food, and units are paid rations periodically in order to keep them in the field. This would bring food in line with the other basic commodities, and further constrain the choices of the player(s) as they have to mind their food supply as well as their gold and wood supplies. 6. In order to implement my suggestion about capturing facilities, we would need an additional order on the military units' menus, something like set mode to claim/destroy, like the set mode to offensive/defensive option that already exists. 7. Just for ease of reading numbers, I'd like to see the English numbering system used as, while I understand the French system, it isn't intuitive for me when spoken in English. I know that quatre vingt-sisx is 86, but four twenty six takes me a second to parse. Et maintenant, je voudrais dire que j'aime bien jouer SoundRTS. Vous avez commençé quelque chose merveilleux, et j'espere que vous continuez a le dévéloper. Je croix qu'il peut etre un révolution dans l'industrie. Je regrette que j'ai oublié presque tous de mon Français, mais j'espere que vous pouvez me comprendre. For those who don't speak French, I roughly said that I like playing the game and that I hope the developer will continue with its development as I think it represents a revolutionary paradigm shift in the industry. I wasn't nearly that eloquent, as most of my French has slipped away with the differential equations I stopped using a while back, but I though it a deserved courtesy to a developer who has created something as interesting and potentially ground-breaking as SoundRTS. Though my wish list and commentary before is picky, over all, I give the concept and much of the implementation of this game high marks for creativity and usability. I'm sure that Jean-Luc's English is far better than my French, a state of affairs that is sadly common in our Americacentric world view, but I do try. I think I better disable spell checking on this message. *smile* _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.