Hi Charles,
At this point in development that is impossible. I have set a release 
for November and I don't want to get off track again by having to recode 
something that complex into the game at this very late stage of development.
For a 2.0 version, maybe, but not for 1.0. (Smile)

Charles Rivard wrote:
> Maybe different features based on the skill level you choose?  In the easy 
> difficulty, no randomness and randomness and monster behavior on other skill 
> levels?  Just a thought.
>   


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