It would be better if you could upgrade your peasants to become footmen, 
archers, and so on so you don't have to kill them off.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Shadow Dragon" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, July 09, 2007 1:05 PM
Subject: Re: [Audyssey] SoundRTS


>I remember in warcraft2 you could actually have your units attack eachother
> if you wanted to get rid of them. This feature would be nice to see.
> ----- Original Message ----- 
> From: "Neo" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, July 09, 2007 8:38 AM
> Subject: Re: [Audyssey] SoundRTS
>
>
>> Yeah, the ability to fire your own units or buildings could come in handy
>> at
>> times.
>> I think the unit blindness thing is something like this: When you order 
>> an
>> unit to go somewhere, it calculates the shortest and straightest path. 
>> And
>> when something is blocking the way, it doesn't realize that it should go
>> elsewhere and just keeps on trying. This is what I think.
>> Take care,
>> Lukas
>> ----- Original Message ----- 
>> From: "Willem" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, July 09, 2007 4:20 PM
>> Subject: [Audyssey] SoundRTS
>>
>>
>>> Hi Jean-Luc
>>> Lol are the units in SoundRts blind?  I say this because I sometimes 
>>> hear
>>> units walking into walls.  Also once when I had 7 footmen an archer and 
>>> 3
>>> or 4 knights, I ordered footman 7 to go somewhere, but I just heard a
>>> walking sound and he went nowhere.  Then I sent him somewhere else and
>>> heard him continuously bonking against the wall, still going nowhere.
>>> Also I would like to see a feature to fire units.  I had to let the
>>> peasants commit suicide by walking into the enemy camp when I wanted a
>>> bigger army. Lol!
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>>
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>
>
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