Hi Gary, Both languages C# and C++ are up to date. Especially, say if I use the Vista SDK for either language and then I will be on the bleeding edge of development. So neither language is going to be using older technology, and it is more a matter of which is going to have the least amount of headaches in the long run. (Smile)
Gary Whittington wrote: > So, the realy question is > Headaches vs Time Delay? > > The Headaches sounds like time comsuming to a programmer anyway. > > Going the route of revamping and changing langs means that > USA Games will be developing games with the latest technology to keep abreat > and keep up with other game companies, I would say yes, this is the only > direction you have Tom. > This keeps you developing your own skills, as you mentioned having to > knocking > of the rust. sounds like you want to build Raceway with a rusted out car. > > personly, speaking for myself, now that I have Vista I would want any game > built with the latest program lang. I would not had tooken this stand if my > main computer was still XP, but would understand the reason bihind the > advancement to a higher programming language. > > Two main reasons why folks get new computers is: > 1! Like me my computer Crashed with its mother board getting cooked. > 2! For no other reason other to get latest software that one wants, being > for businness or fun. > > Reason 2 may will wait until their computer dies as in reason 1. > > In any case, computers have a life expectence of a NFL football player, so > many who have XP or older OS will find themselves getting new computers and > the core group for those who will have Vista will grow. Now its going to > take time to develop Raceway, and that core group will certain be growin by > the time the game is ready. > > So, don't hold on the past folks, I want to see USA games to move forward > and see Raceway be as great a game as it can be. And to that to make it a > game of my dreams keeping up with the technology so Raceway can expand. AS > those know my stand on Raceway expansion plug ins. The game needs to stay > current with the changing gameing world. > > Lastly, for those who have been waiting for Raceway, sure we love to have > been playing the game yesterday, but great things are waiting for and I I > know as others is exactly what you want for Raceway to be great. We > understand too, that you will not be punting around or racing to finish the > game off, but create something that will last and and be playable for a long > time. > Just the news of Raceway helps us race fans to awake out of our slumber. > Thanks for that, but maybe not ask us on the list, ask God, which direction > to take. > I am sure it will be maken very clear which way to go. > > Thanks God Bless you and your family > Crash > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <gamers@audyssey.org> > Sent: Thursday, July 12, 2007 1:59 PM > Subject: [Audyssey] Possible changes in USA Games Development. > > > >> Hi all, >> I am throwing this out here for public discussion. Since this effects >> all of you as well as me I think this needs public discussion. >> As you know I have written two games that requires the Microsoft .Net >> Framework and DirectX 9.0C using C#.Net. Well, since choosing this path >> I've had nothing but headaches and trouble getting those technologies >> working on end user systems. In most cases the game runs, but now and >> then there is a system or more that can't simply be fixed, and the games >> won't run reliably. I think allot of this boils down to using new >> non-standard Microsoft technologies, and these new technologies are not >> reliable for mass distribution. At least, not until all of this is >> packaged as a core part of Windows. They are a part of Vista, but those >> versions are not completely compatible with the versions I am using so >> that means the older ones needs installed nullifying the fact they are >> there in Vista already. >> My current thought is after Montezuma's Revenge is released I should >> rewrite the USA Games engine in C++. The reason is I can use core MS >> Windows technologies such as the standard Win32 API, and even support >> DirectX 8 or 9 with no problems. Since I won't require the .Net libs for >> DirectX upgrading to the latest DirectX won't be as necessary as it is >> now. The major advantage here will be improved performance, greater >> security, and games should in theory just install and run without having >> to install a bunch of other things before hand. >> Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this >> point, but if we decide to go with say C++ I could write a new engine, >> and convert USA Raceway to C++. Therefor, when Raceway is released we >> won't have to hastle with figuring out which version of the .Net >> framework is installed, if the DirectX managed components are installed, >> if they are up to date, and so on. What does everyone think? >> >> >> _______________________________________________ >> Gamers mailing list .. 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