Oh cool! Like the "Fighting Fantasy" game books on the "Fighting Fantasy Project" web site! http://ffproject.com I'm liking this, I'm liking this!
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, July 16, 2007 11:01 AM Subject: [Audyssey] Star wars Game with RPG elements. > Hi all, > I've been pondering a slightly different approach to doing combat in > Rise of the Empire. Basically, what I have been thinking of is adding in > some real time RPG type elements which would not only make each game > completely different, but could really alter the battle system to make > battles more challenging over all. Of course, to the end user most of > this would be transparent as the computer would do the rolls, add the > hit points, etc all in real time. Though in some reguards it would have > the same sort of combat as a d20 dnd game. > For example, when you start a new game it would ask you skill level, > your afiliation such as Jedi or Sith, and then randomly roll for various > stats like your initial stamina, melee rating, force energy, etc... > Bottom line each new game you would end up with a different character > with different strengths and weeknesses. > The really cool part about this would be during combat. Say Starstone is > battling someone like Darth Vader. vader would have extremely good > stamina, melee rating, and generally good stats across the board. So a > saber battle might go like this. > You press the space bar and the computer behind the scenes rolls for > attack damage, and adds your melee rating to that. Let's assume all > total you get a 14. However, immediately after word the computer rolls > for Vader's defensive roll. It gets his defensive roll, adds his melee > rating to it, and stamina. Now, he comes up with 23 on defense. Since > his roll is superior to your attack roll you will hear the two sabers > striking each other, and your saber attack was successfully blocked > resulting in no damage. > Let's say we run an another attack and defense roll and you have an > attack roll of 26 to Vader's 18. You would here Darth Vader shoot off > sparks, and 8 points of health are taken away from his health. > I think the d20 system has a superior advantage when it comes to force > battles with Palpatine. Let's assume you are currently using force > protect and Palpatine is using Force lightning. He raises his hand and > sends a green bolt of lightning your way. You have your protection up, > and depending on the attack and defense rolls plus your own Force and > stamina stats will determine how much of the lightning you successfully > deflected. Then, you might switch to Force stun in attempt to stun > Palpatine, and he will switch to Force protect and the rolls will > determine weather or not your stun attack was successful and for how long. > What do all of you think? > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.10.6/902 - Release Date: 7/15/2007 > 2:21 PM > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.