Oh cool! Like the "Fighting Fantasy" game books on the "Fighting Fantasy 
Project" web site!
http://ffproject.com
I'm liking this, I'm liking this!


----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, July 16, 2007 11:01 AM
Subject: [Audyssey] Star wars Game with RPG elements.

> Hi all,
> I've been pondering a slightly different approach to doing combat in
> Rise of the Empire. Basically, what I have been thinking of is adding in
> some real time RPG type elements which would not only make each game
> completely different, but could really alter the battle system to make
> battles more challenging over all. Of course, to the end user most of
> this would be transparent as the computer would do the rolls, add the
> hit points, etc all in real time. Though in some reguards it would have
> the same sort of combat as a d20 dnd game.
> For example, when you start a new game it would ask you skill level,
> your afiliation such as Jedi or Sith, and then randomly roll for various
> stats like your initial stamina, melee rating, force energy, etc...
> Bottom line each new game you would end up with a different character
> with different strengths and weeknesses.
> The really cool part about this would be during combat. Say Starstone is
> battling someone like Darth Vader. vader would have extremely good
> stamina, melee rating, and generally good stats across the board. So a
> saber battle might go like this.
> You press the space bar and the computer behind the scenes rolls for
> attack damage, and adds your melee rating to that. Let's assume all
> total you get a 14. However, immediately after word the computer rolls
> for Vader's defensive roll. It gets his defensive roll, adds his melee
> rating to it, and stamina. Now, he comes up with 23 on defense. Since
> his roll is superior to your attack roll you will hear the two sabers
> striking each other, and your saber attack was successfully blocked
> resulting in no damage.
> Let's say we run an another attack and defense roll and you have an
> attack roll of 26 to Vader's 18. You would here Darth Vader shoot off
> sparks, and 8 points of health are taken away from his health.
> I think the d20 system has a superior advantage when it comes to force
> battles with Palpatine. Let's assume you are currently using force
> protect and Palpatine is using Force lightning. He raises his hand and
> sends a green bolt of lightning your way. You have your protection up,
> and depending on the attack and  defense rolls plus your own  Force and
> stamina stats will determine how much of the lightning you successfully
> deflected. Then, you might switch to Force stun in attempt to stun
> Palpatine, and he will switch to Force protect and the rolls will
> determine weather or not your stun attack was successful and for how long.
> What do all of you think?
>
>
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