Would use a sound like in SOD, and also the identify key. So you get the sound until you pick up, and if want to know what the object is you hit a key and it says name of object.
At 03:54 PM 7/19/2007, you wrote: >Hi all, >All of us know there are several ways to make an inanimate object >accessible in a game for a blind gamer, but I am wondering which way is >best. For example, in Shades of doom when you wish to find a door, >datacard, security chip, etc you can locate the object by listening for >a continuous beep. That's fine for Sci-fi games. However, assume for a >moment we are in a castle like in Sarah. In Sarah you will hear words >spoken like sweet spoken over and over until you pick it up. There is >also a third way as in Montezuma's Revenge were you are presented with >sounds for gems, gold coins, etc and you listen for the specific sounds >to collect the items. >As many of you know I am working on other titles besides Montezuma's >Revenge. > In Star Wars for example when a enemy drops a hand blaster how would >you like me to identify where that object is. Would you like to hear >the sound of a voice saying hand blaster, hand blaster, hand blaster, >over and over again, or would you like an object locator sound similar >to Shades of Doom to find that object. >Recently Trenton has braught up the idea for an accessible Tomb Raider >which happened to be one of my favorite game series when I was sighted. >If I do eventually do one of those I'll have to be creative in >identifying objects as most of them are inanimate objects like >hyrogliphs, chains and levers to open secret passages, swinging ropes, >weapon ammo, med kits, and so on. Basically, some things such as ropes >and chains I can put sounds in which would fit with no problem. Some of >the other things are questionable. Say you are seaking a golden mask or >golden snake. I can't really represent them with sound, but I can use a >object locator with a beep to pick them up, or I can use words to >announce golden snake, golden mask, etc.... >What are your thoughts on this? > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.