how do i install the jedie quake mod, i don't see a setup file for it. Brandon ----- Original Message ----- From: "Cara Quinn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, July 23, 2007 4:49 AM Subject: Re: [Audyssey] Jedi Quake help
> Zack, glad you're digging on it!!! <smile> > > an impulse is really just a fancy word for a generic internal game > command, and is essentially what happens when you press most of your keys > to control your player in the game... In other words, Quake itself was > not > only designed to have special commands that you can type into the console > during the game which are regular words. It's also designed to be > expandable so several of the commands, rather than having words associated > with them, have impulses. This is mainly used with the game code itself > internally, but now that modding this game has become so popular, you can > find impulses used all over the place. I.E. If a mod has a command to > make a player fly, which wasn't already built into Quake itself when it > was > written, the author of the mod might make that possible by defining an > impulse command and letting the player know it's number and what it > does... > > So in the case of flying for example, if I were to add another impulse > command to the Jedi Quake mod to allow the player to fly, I might define > it > as let's say, impulse 49... > >>So now, in the docs, I'd let you, the player know that impulse 49 allows >>you to fly... > > > So when you're playing the game, you'd open the console, type in impulse > 49, and then press enter. You'd then be flying in the game... > > Or you could bind this impulse to a key on your keyboard to eliminate all > the extra steps with the console so you could activate it much faster in a > game situation as you do with the rest of the defined keys on your > keyboard.... > > Either way, impulse 49 would be sent to the game and it would act > accordingly.... > > Does this make sense?... > > They are generic definable commands that a developer can link to game > code for players to use... > > I could just as easily make that impulse number be 48 rather than 49 and > it would work exactly the same way. You'd open the console, and type in > impulse 48, press enter, and you'd be flying away... So in that case, 49 > would be undefined and the game would simply not do anything if you were > to > type that in, because I the developer, didn't link it to any code... Does > that make sense?... > > HTH, and please let me know if I missed anything and I'd be happy to send > along another note... > > Have a great evening and enjoy the game!... > > Smiles, > > Cara :) > >>Hiya, >> I've managed to download the Jedi Quake mod along with the Audio >> Quake engine itself. I've read through the key list and documentation, >> and believe I have a grasp of most of the essentials. >> However, I am a little confused: what is an 'impulse', exactly? How >> do I use them, if they're not part of the standard keyboard commands? >> I'm brand spanking new to both Audio Quake and Jedi Quake, >> really. Trying to figure it out. The game sounds great, but I just have >> trouble with navigation and watnot. Some of the sounds are a bit >> strange. >>Any advice here? Is there a learn sounds function? >>Thanks muchly, and congratulations on such a great and free! bit of >>deathmatch fun. >>All the best, and hope to hear back soon, >>Zack. >>_______________________________________________ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.5.446 / Virus Database: 269.10.8/904 - Release Date: 7/16/2007 >>5:42 PM > > --- > View my on-line portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > "The only things I really think are important, are love, and each > other. -Then, anything is possible..." > > http://home.earthlink.net/~cara-quinn > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.446 / Virus Database: 269.10.8/904 - Release Date: 7/16/2007 > 5:42 PM > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.