Well, regarding the mouse, RR has keyboard and joystick input as well as 
mouse input, so I can't really buy into the mouse as problem theory.
  Tying into an established brand name like Nascar is certainly helpful, but 
I wanted players to be able to try something new and unique without straying 
too far from what makes racing games fun.  Looks like perhaps it would have 
been more successful if I had modified it slightly and created a Formula One 
simulation that is playable online.  F1 was always my favorite type of 
racing, something I always felt took more skill and athleticism than most of 
the Nascar ovals.  that of course, does not apply to the road courses.
  Ah well, live and learn.  I gave RR my best shot, and I am very proud of 
it.  If players don't want to take the time to learn it, it is their loss. 
I have not received one complaint from anyone that bought Rail Racer, and 
the tournaments have been very successful.  At this point, I can only hope 
word of mouth will spread and more folks will discover what a fun racing 
experience this is.
  Out.
  Che

From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 06, 2007 8:18 AM
Subject: [Audyssey] Quality games was rail racer


> Hi Che,
> Like you I was once sighted, and use to play everything that I could get
> my hands on. As a result I know what is possible with audio games, and
> when I first got in to audio games my first thought was these audio
> games are too simple, and is like going back to the Atari 2600 again.
> The only developer that seamed to be staying from the Space Invader and
> board game style of games was David Greenwood, and Shades of Doom was a
> huge hit with me. I felt like I could play something on the level I was
> use to.
> As far as racing games goes I have about 150 people on the pre-order
> list for USA Raceway and it has already outsold Rail Racer by 30 units.
> So I don't think it is racing in general that is Rail racer's problem.
> I think it honestly has to do with a couple of factors. Rail Racer isn't
> a triditional racing game with Nascar or Formula 1 which has it's own
> kind of following amung sports fans. One reason I am working on USA
> Raceway is I want a game similar to Nascar Thunder and Rail Racer isn't
> the same as racing games I like. Second, Rail Racer has a larger
> learning curve than most games. For example, using the mouse to lean
> your racer left and right takes a while to master, and it was something
> I didn't care to much for myself. Third, most blind computer users have
> some major aversion to the mouse. The minute you say this game has mouse
> control they hit the panic button and think they can't play the game
> because they think they can not use the mouse, or they don't know how to
> operate it. Yet, the mouse actually is a nice game controller in certain
> games.


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