Then, you have to do an antagonisor for what was it, 46 minutes?
----- Original Message ----- From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, August 06, 2007 12:21 PM Subject: Re: [Audyssey] Quality games was rail racer > All I can say here is I'm definitely not one of the ones who likes a > simple > game. Sound RTS, Rail Racer, the Trek games, and especially several muds > like this are right up my alley. I think that's half the fun of a game, > the > complexity. It gives you some challenge, and forces you to learn the game. > Take Miriani's combat system for example. In order to do a solo mission, > you > have to fly and gun down ships at the same time, while keeping your ship > in > top condition if you start taking hits. Not easy by any means, but > definitely worth it. I really hope that complexity in games doesn't drop > completely off the market, or my interest in audio gaming will be gone > forever. > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Monday, August 06, 2007 7:01 AM > Subject: [Audyssey] Quality games was rail racer > > >> Hi Che, >> Yeah, I think you are correct in saying most blind audio gamers want >> easy games they can just run and play without having to learn a complex >> game like Rail Racer or even STFC for that matter. >> When I began STFC I wanted a good Star Trek game that was similar to >> Trek 2000, but had a much more advanced AI for enemy ships, more >> weapons, a cloaking device, and several other things Trek 2000 simply >> didn't have. However, during the initial public beta stage I got several >> responces on and off list that the game was too complicated, the game >> was to hard, it was boring etc. I soon discovered that other than the >> die-hard Trek fans and those in to challenging games most blind gamers >> didn't want a game they have to learn to play by trial and error. The >> key to winning or loosing STFC is strategy. Like in Chess or another >> strategy game you learn over time and practice which strategies will >> help you win, and which ones will cause you to lose. Sometimes you have >> to take calculated risks. Let one ship get blown up to make sure the >> other ship is able to get back to a starbase and live on to fight >> another battle and so on. >> However, since releasing Montezuma's Revenge beta 1 I have had much more >> posative responce. The game is far simpler than STFC only requiring a >> gamer to walk, run, climb, and jump through the levels. It has been >> easier to create, and I think it is do to the fact Montezuma's Revenge >> is allot easier to play in it's own way. >> When Troopenum 1.0 was released I heard Dan and Justin had lots of sales >> of that title and Troopenum II did almost as well. That game compared to >> Rail Racer and STFC is basically a simple space Invaders type game. >> Like you I am left to conclude while there are apparently many gamers >> asking for games like ToomRaider, Half Life, Mech Warrior, etc the >> numbers and reality shows the simple arcade games still are doing >> better financially in most cases. Though, STFC and Rail Racer are nitch >> markets anyway so it is completely possible it is those games don't have >> wide apeal do to the fact strategy and racing games are not as in >> demand as arcade and FPS games are. >> I know GMA did really well with Shades of Doom, but even with SOD now >> and then I see some grumbles the game is to hard etc. >> So what are we suppose to do as developers? Make simple games like >> Pacman, Space Invaders, are we suppose to push the audio games market >> into a wider world of more and more complex games? >> >> >> Che wrote: >>> Just to make sure it is clear, Rail Racer itself isn't on hold, only >>> future expansion and development of it, such as more online chat >>> features >>> and additional upgrades to the Racer. As far as the online track >>> uploads >>> and sharing, and the tournaments, they will go on. >>> For me, the sales were dissapointing, I was hoping to move at least >>> 200 >>> units, but it turns out I overdeveloped the game and deep and complex >>> isn't >>> neccessarily what the blind gaming community wants unfortunately. >>> I did everything I could to make Rail Racer the most replayable blind >>> game >>> available, including free online play, an extensive career mode, a track >>> editor with an online track upload system, online posting of results, >>> and >>> the first web based tournament system for the blind. There simply is no >>> accessible game out there with the amount of features Rail Racer offers >>> for >>> replayability. Despite all that, only around 120 copies of RR have >>> been >>> sold, and this is very unfortunate, as it doesn't encourage developers >>> such >>> as myself to put the kind of time and energy into a project that leads >>> to >>> immerssive and involving game play. >>> At any rate, my plans for some more involved games, such as an Apache >>> helicopter simulation have pretty much been canned, as it just isn't >>> worth >>> the large amount of time it would take, when I could do 4 simpler games >>> in >>> the same amount of time. >>> Some of the problem with Rail Racer is due to the fact a lot of blind >>> gamers just aren't into racing, and I have to wonder how this is going >>> to >>> affect the success of USA Raceway when it comes out. >>> I think probably Raceway will be more well received, as it is easier >>> to >>> relate to todays Nascar racing than a futuristic environment such as >>> Rail >>> Racer is set in. Additionally, I think RR is probably a more >>> challenging >>> racer to get used to than Raceway will be, this is something I thought >>> would >>> be a selling point, but I am afraid the opposite has turned out to be >>> the >>> case. Blind gamers don't seem to want a game with a steep learning >>> curve >>> by >>> and large, they just want to be able to start a game, jump right in and >>> get >>> cracking without having to practice and get used to the nuances of a >>> high >>> speed vehicle on complex tracks. >>> Anyhow, I have learned an incredible amount by developing and >>> releasing >>> rail racer, and the things I have learned will help tremendously in my >>> future titles, though I will probably not create something as feature >>> rich >>> as RR again, at least not in the near future. >>> Finally, regarding Raceway, I hope no one takes what I have stated >>> here >>> as >>> any kind of slam towards that title, I assure you I will be buying it >>> myself >>> at the first chance, and I would hope Thomas would include me on his >>> beta >>> team for the game, as i did with him for RR. I am confident Thomas will >>> give us a great game we can all have a lot of fun playing, I think his >>> work >>> on Final Conflict and Monty shows that he is one of the top developers >>> we >>> have. >>> And if you haven't given RR a fair chance, I urge you to give the demo >>> another try. Ask anyone that has played in the Rail Racer tournament >>> and >>> they will happily tell you what a great time we have all had competing >>> online with it, it has truly been a killer gaming experience. >>> Later all, >>> Che >>> Blind Adrenaline Simulations >>> Games by one of us, for all of us >>> www.blindAdrenaline.com >>> email: [EMAIL PROTECTED] >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >>> >>> >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. 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