Hi, Yes, the original plan was (and still is, as far as I know) to use the outcome (results/feedback/etc) of this first prototype to write a follow-up funding proposal and continue work on AGM. As I said, the funding proposal(S!) for the first phase were never granted, but now with this prototype we hope we can be more convincing. With 'we' I refer to my old job, which still feels as "we" :) Luckily through my new position at the HKU I am able to continue to work with Accessibility. AGM for me personally means a great deal, ever since we first got the idea 4 or 5 years ago while working on Dark: A Garden Wander (audio game graduation project alongside Drive). And I'm proud it is currently at this stage and I will make sure development on the idea continues. Either by further developing what we have now, use the knowledge to build a new AGM that better suits what you need (maybe more of a level editor?) or maybe use the knowledge of AGM, and go to Mark Overmars (who we personally know) who developed Game Maker and apply the knowledge on that established piece of software. I fully agree that good documentation is neccessary. When I said 'you are users, not customers', in the back of my mind I knew this is only true if you can actually *use* the program. And for that you need good documentation :) Apologies for my language are in place. Just think of it that I'm from Amsterdam, we're pretty grown-up here and make a lot of love :)
And thank you, Che, for more than once volunteering. It did not go unnoticed ;) Sincerely, Richard ----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Thursday, August 09, 2007 11:30 PM Subject: Re: [Audyssey] AGM concerns > Yah Richard, I knew you weren't an integral part of the project anymore, > but I didn't realize you guys were down to one person trying to keep up > with > all this. > that is really too bad. Maybe I am mistaken, but didn't you say > something > earlier on about trying to get a grant or something to continue > development? > Also, if future work is going to be done with AGM, or if it is going to > be > made open source, I will be glad to volunteer to help write a more clear > and > detailed manual. If the progress stops here though, there really isn't a > need. > Lastly, I'm not sure why you chose to use the language you did in a > couple > of your last posts, but please keep in mind there are minors on this list, > and if their parents come across an email with that language in it, I'm > sure > we would be losing some more members. > Later, > Che > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.