Hi Che

  Thanks muchly!  That's got it working.  I am happy to say it seems to be 
running fine here though I've done nothing more then look at the menus. 
Thanks for the heads up on that.  Now time to read the manual or whatever 
and see what's possible.

Thanks
Ron

----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 10, 2007 4:17 PM
Subject: Re: [Audyssey] AGM question, please refresh memory


  There are various text files in the AGM data directory, one of them is
soundPorts this is the one you are looking for I think,
 another is SoundBuffer and you might want to set it to 20 or 30,
 finally there is one called SapiSettings, you can change the sapi voice
with this one.
 HTH,
  Che

----- Original Message ----- 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 10, 2007 12:34 PM
Subject: Re: [Audyssey] AGM question, please refresh memory


> Hi all
>
>  Wondering also if someone can refresh my memory on how to get the speech
> output to work?  It was changing a 0 to a 1 but I don't recall where I'm
> supposed to make that switch.  Hard to check it out if it isn't making
> noise! *grin*
>
>
> Ron
>
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, August 09, 2007 11:41 PM
> Subject: [Audyssey] AGM question, please refresh memory
>
>
> Hi all,
>  Somebody recently posted a solution for how to get an item to not make
> its
> default sound once the player picks it up. Could you fresh my memory on
> how
> you did that? I tried using a trigger but either that's not the key or I
> didn't set something properly. Any help would be appreciated. I need this
> fix for my Adventure game.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
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