Sounds like fun--you should also be able to turn the stereos to full blast 
and listen to the terrified kids shriek as they turn them on.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "jason" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, August 07, 2007 5:30 PM
Subject: Re: [Audyssey] first game


> Hay that sounds neat I think you should make that game.  then we can have
> the pleasure of destroying the store and her the mployer reactions and the
> ouline can start the rason why I am destorying Walmart because the product
> is bad and ther for I get bad service so this is my revenge for the 
> product
> going bad.
> ----- Original Message ----- 
> From: "Everett Elam" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, August 06, 2007 5:11 AM
> Subject: [Audyssey] first game
>
>
>> Hello all
>> Does anyone remember one of my first questions on this list asking about 
>> a
>> game where you go through walmart, terrorizing and vandalizing? Well I'm
>> sort of writing a blueprint for what I'd like to do and how I'd like to 
>> do
>> this wonderful thing using agm. I'm interested in Thomases opinion since
>> he was one of the only ones who took me seriously, but Che or anyone else
>> is welcome to send me feedback on or offlist. Here is what I'm thinking.
>> I'm not wanting to sell anything or do anything monumental, but I do
>> believe that destroying walmart by using hairjspray, toys, women's
>> clothing, etc. could prove both exciting and challenging, teaching me a
>> lot about agm and not being too hard to do, depending on what I wanted to
>> do. But I'm wondering if there are any tips the devs onlist can give me?
>> Do I need to write an outline, a txt document? Just wondering what a few
>> steps I should start off with are? I've already recorded some walmart
>> stuff in sterio and have pretty much all the sounds I need, and can 
>> create
>> any ones I might need in the future... Just curious if anyone has any
>> suggestions..
>> Overall I'm gonna go for sound quality, not a processor hog, but I want
>> the game to sound like  you're walking through walmart and doing 
>> different
>> things there. *grins*
>> Back to the agm manual and stuff! Thanks for any comments...
>> _______________________________________________
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>> any subscription changes via the web.
>
>
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