oo, sounds fun.
Going to check it out.
Brandon
----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Sent: Friday, August 17, 2007 1:20 AM
Subject: [Audyssey] The demo from Hell: revisited


> It's the demo from Hell!
> Everyone's cheating at this year's demolition derby--some folks 
> supercharged their cars, some handle better and turn faster than cars ever 
> seen before--and all three of your opponents have guns--and they're *all* 
> out to get *you*!  Fortunately, your car is well armed and armored, and 
> you're ready to face these bozos and kick some butt.
> Bug fixes since the last release:
> What I've done now is reduced the border to a 40 by 40 grid, slowed the 
> cars down a tiny bit, put the trance loop in each corner, set enemy 
> defenses to 10 and life to 10, and when they die they become inactive and 
> the sounds stop playing--and when you die the game ends.  Collisions and 
> attacks do the job of killing them quite nicely--but they weaken your car 
> too.  I'm wanting to release this soon but...
> First of all, how do I increase the score when the player kills an 
> enemy--not when one dies, but when I nail it?  I have a calculator set up 
> whose first object is player, first value is score, second constant type 
> is constant integer, second object is player, second value is score, and 
> second integer is 1.  Then, when an opponent dies, the die reaction is 
> linked to add in calculator 16 (the score calc,) and the game manager 
> tells you your score, but the score remains the same.  Do I need to set up 
> a trigger and exactly how do I do it?  Also, I need it to trigger only 
> when a car crashes because I nail it.  It's awesome though--I also have a 
> high-speed moving item that takes your ammo back to 100--but good luck 
> catching it!  I've lowered car sound volumes a bit, especially that of the 
> player's car, so you can hear what's going on better.  I also increased 
> the turn speed to 4.  I also want to learn how to decrease speed when I'm 
> hit--by 1, not to a predetermined level.  What the heck--I'm gonna zip 
> this up and send it to my directory at Modgirl's site--thanks
> again, Cara.
> I hope yall enjoy the game, and that it inspires new interest in AGM--it's 
> not so hard once you tinker a while....
> By the way, I'd like to see the home and end keys jump you to the top and 
> bottom of menus and number lists so you don't have to scroll through 50 
> sounds to select "none."
> Love this program!
> One more thing: I misspelled derby but when I spelled the name of the 
> folder correctly nothing loaded up, so where else do I need to change the 
> settings?
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
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