oo, sounds fun. Going to check it out. Brandon ----- Original Message ----- From: "Ken the Crazy" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <Gamers@audyssey.org> Sent: Friday, August 17, 2007 1:20 AM Subject: [Audyssey] The demo from Hell: revisited
> It's the demo from Hell! > Everyone's cheating at this year's demolition derby--some folks > supercharged their cars, some handle better and turn faster than cars ever > seen before--and all three of your opponents have guns--and they're *all* > out to get *you*! Fortunately, your car is well armed and armored, and > you're ready to face these bozos and kick some butt. > Bug fixes since the last release: > What I've done now is reduced the border to a 40 by 40 grid, slowed the > cars down a tiny bit, put the trance loop in each corner, set enemy > defenses to 10 and life to 10, and when they die they become inactive and > the sounds stop playing--and when you die the game ends. Collisions and > attacks do the job of killing them quite nicely--but they weaken your car > too. I'm wanting to release this soon but... > First of all, how do I increase the score when the player kills an > enemy--not when one dies, but when I nail it? I have a calculator set up > whose first object is player, first value is score, second constant type > is constant integer, second object is player, second value is score, and > second integer is 1. Then, when an opponent dies, the die reaction is > linked to add in calculator 16 (the score calc,) and the game manager > tells you your score, but the score remains the same. Do I need to set up > a trigger and exactly how do I do it? Also, I need it to trigger only > when a car crashes because I nail it. It's awesome though--I also have a > high-speed moving item that takes your ammo back to 100--but good luck > catching it! I've lowered car sound volumes a bit, especially that of the > player's car, so you can hear what's going on better. I also increased > the turn speed to 4. I also want to learn how to decrease speed when I'm > hit--by 1, not to a predetermined level. What the heck--I'm gonna zip > this up and send it to my directory at Modgirl's site--thanks > again, Cara. > I hope yall enjoy the game, and that it inspires new interest in AGM--it's > not so hard once you tinker a while.... > By the way, I'd like to see the home and end keys jump you to the top and > bottom of menus and number lists so you don't have to scroll through 50 > sounds to select "none." > Love this program! > One more thing: I misspelled derby but when I spelled the name of the > folder correctly nothing loaded up, so where else do I need to change the > settings? > Ken Downey > President > DreamTechInteractive! > > And, > Coming soon, > Blind Comfort! > The pleasant way to get a massage--no staring, just caring. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]