Hi,

The programming language I prefer for game programming (and many other
uses) is Python, not because it is the best for this use (even if it
is really good for fast prototyping), but because I know it well and I
don't have the time to learn yet another language (or use a more
time-consuming one) and rewrite the existing code without a really
good reason. If I was really stuck by speed limitations, I would
probably use C++ (at least in the critical parts of the code). But it
is not the case yet.

Jean-Luc

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