there's only two levels in the downloadable beta. should that be? Regards, Damien Sadler ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, September 10, 2007 12:53 PM Subject: Re: [Audyssey] Montezuma's beta1 bugs
> Hi, > Before I actually respond to the text of your email I'd just like to > make a reminder here that beta 2 has had many many changes and bug fixes > made already. Beta 2 is in private testing, and I am working on > preparing the beta 2 release. > As far as jumping goes I'll just state that the jump code as been > totally rewritten in beta 2. It no longer operates the way it did in > beta 1. It is also totally unnecessary to run and jump at the same time. > Jumping over monsters is simply a matter of hand ear coordination. When > it is very close to your left or right ear jump. Using headphones is > ideal for this kind of game. > Now, if you don't fall off a platform or ledge that is a bug, and one I > can easily fix today in beta 2. > As for using a potion at 100% health and exiting I have not been able to > repete that bug try as I might. Still I can look into it, but sounds > like a quark that popped up on your system. I can't see anything wrong > here, nor can I duplicate the problem. > Now, as to the missing key all keys are in the game, but some are > hidden. You need to find it. There is an item you need to have in your > hand when you enter the room with the hidden white key in order to find > it. This is true to the original Monty game, and so you need to do some > puzzle solving here to locate that missing key. > I know everything works and all keys are in the game because I have > played Monty from level 1 through the bonus round, and no issues of > missing keys. Though, I know where to find all of them. > > > shaun everiss wrote: >> Hi tom and all. >> Well finally mannaged to semi beat monti. >> This may be a spoiler but I found if you run you can get accross >> things and passed enemies as long as you keep ahead of them. >> Like in superliam, once a snake is in the centre of the speakers you >> can run jump over it, note this is not run or jump you have to run >> and jump at the same time. >> the same is true for pits with no platforms, etc. >> and ropes. >> Warning though that if you walk to the edge of a platform and or >> something, well not platform but a ledge and try to walk you will not >> fall off if you run you will. >> Here are the bugs. >> when at 100 of health using a healing posion will cause the game to >> just exit to the desktop. >> Also I got through a red door, and over a portal. >> through a couple white doors and found I was at another white door >> with no key although I had got and used all the keys I had. >> So either I am doing something wrong or I think there are keys I need >> to get or get put in the game. >> Really was not sure about monti but now I know how to get passed at >> least the hardest part of trying to walk over things I think I will >> probably get it. >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]