there's only two levels in the downloadable beta. should that be?

Regards,
Damien Sadler
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, September 10, 2007 12:53 PM
Subject: Re: [Audyssey] Montezuma's beta1 bugs


> Hi,
> Before I actually respond to the text of your email I'd just like to
> make a reminder here that beta 2 has had many many changes and bug fixes
> made already. Beta 2 is in private testing, and I am working on
> preparing the beta 2 release.
> As far as jumping goes I'll just state that the jump code as been
> totally rewritten in beta 2. It no longer operates the way it did in
> beta 1. It is also totally unnecessary to run and jump at the same time.
> Jumping over monsters is simply a matter of hand ear coordination. When
> it is very close to your left or right ear jump. Using headphones is
> ideal for this kind of game.
> Now, if you don't fall off a platform or ledge that is a bug, and one I
> can easily fix today in beta 2.
> As for using a potion at 100% health and exiting I have not been able to
> repete that bug try as I might. Still I can look into it, but sounds
> like a quark that popped up on your system. I can't see anything wrong
> here, nor can I duplicate the problem.
> Now, as to the missing key all keys are in the game, but some are
> hidden. You need to find it. There is an item you need to have in your
> hand when you enter the room with the hidden white key in order to find
> it. This is true to the original Monty game, and so you need to do some
> puzzle solving here to locate that missing key.
> I know everything works and all keys are in the game because I have
> played Monty from level 1 through the bonus round, and no issues of
> missing keys. Though, I know where to find all of them.
>
>
> shaun everiss wrote:
>> Hi tom and all.
>> Well finally mannaged to semi beat monti.
>> This may be a spoiler but I found if you run you can get accross
>> things and passed enemies as long as you keep ahead of them.
>> Like in superliam, once a snake is in the centre of the speakers you
>> can run jump over it, note this is not run or jump you have to run
>> and jump at the same time.
>> the same is true for pits with no platforms, etc.
>> and ropes.
>> Warning though that if you walk to the edge of a platform and or
>> something, well not platform but a ledge and try to walk you will not
>> fall off if you run you will.
>> Here are the bugs.
>> when at 100 of health using a healing posion will cause the game to
>> just exit to the desktop.
>> Also I got through a red door, and over a portal.
>> through a couple white doors and found I was at another white door
>> with no key although I had got and used all the keys I had.
>> So either I am doing something wrong or I think there are keys I need
>> to get or get put in the game.
>> Really was not sure about monti but now I know how to get passed at
>> least the hardest part of trying to walk over things I think I will
>> probably get it.
>>
>>
>>
>
>
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