another thing is I don't want to be wayed down with what account I am on. I don't want to have to care what password I need to put in, etc. The only reason the server has 2 accounts on it is because of a user that wants his own. However having more things than need be means more things that one needs to do. I do have 2 accounts on the laptop, mine and an admin account. This is a hidden account and I never needed to use it except for the initial install of the system. At 12:44 a.m. 22/09/2007, you wrote:
> Hi all, > I am late to this discussion, but as a fellow developer I'd like to throw >my two cents into the fray. > I completely agree with Jim that the vast majority of blind computer users >do not use multiple accounts, and I'm sure any reasonable poll on the >subject would vet this out. > I am sure there are plenty of setups similar to Rauls, don't get me wrong, >but think about your blind friends out there that you talk to on the >internet, how many of them share accounts on their system? Maybe 20%? > It would be nice if folks could use computers like toasters, just turn >them on and they work right without any modifications or maintenance from >the user, but that isn't the case. I frankly don't think the new user >requirements for Vista are that much for the average person to deal with >myself, if they would just take a little time to learn a few basic concepts, >but alas, the average human is a lazy beast and would rather complain about >things and pawn the intellectual work off on someone else than educate >themselves about how to properly set up and use a computer system. > I am sure the small market game developers such as ourselves will learn to >overcome any problems brought up by Vista as we are a tenacious lot by and >large, but obviously there will be some growing pains. > As for Jims complaint about taking flak for the way he does things, I know >where he is coming from. Thomas has been quick to criticize others choice >of programming languages and techniques on this list, mine included. I have >remained silent on the issue because I don't think it matters one lick to >the average member of this list how we make our games, and I think way too >much time is spent talking about programming on this list anyway, something >that detracts from the original purpose in my opinion. If games for the >blind required the very latest in graphics and super efficient code to run, >then I think Thomas would have an argument for using C variants over other >programming languages, but as our resource usage is so very low for what we >need, it really doesn't matter much what language is used to the end gamer, >and any argument to the contrary is just tech geek posturing in my opinion. > The argument could be made that the object oriented environments are more >efficient to create with, and I would agree with that, however it is obvious >to me focus and determination is much more important when it comes to >getting a playable game out the door. Look at all the posers out there that >have come and gone without releasing a single playable game, they may have >been using the latest in code generation software, but what difference does >it make if they don't have the tenacity and follow through to deliver? > Before any other developer throws rocks at Jims house, they would do well >to consider their own body of work in comparison. Given that measuring >stick, few stack up. >I think we all owe Jim a debt of gratitude for releasing such high quality >games to the blind for so many years at no cost, and as far as I am >concerned, he can program them on a rubicks cube as long as they are fun to >play, because in the end, that is all that matters to a gamer. >Happy gaming all, > Che > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.487 / Virus Database: 269.13.25/1018 - Release Date: >19/09/2007 3:59 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.487 / Virus Database: 269.13.25/1018 - Release Date: 19/09/2007 3:59 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]