Hi robbert.

the Saw mill doubles wood production. Once the peasants have some wood (from 
wherever), if the Sawmill is closer they'll take it to the mill, rather than 
the town hall, but this really only has an effect if your dealing with woods 
quite a long distance away, rather than (as on map's 1 and 2), woods slap 
bang next to your town hall.

the main function of a sawmill though, is that it also lets you recrewt 
archers from your barracks as well as just footmen.

The Blacksmith isn't saying "Upgrade saws" but "Upgrade Swords" as in 
upgrade your footmans weapons, to improve their attacking skills.

In a similar way, when you've built a sawmill, you will have the options of 
upgrading your archer's armers, upgrading their arrows to inflict more 
damage, and upgrading the range of their bows.

In the current version of Sound Rts though, archers aren't exactly the 
strongest troops and not usually worth the expense, but this is something 
that might well change in version 9 of the game.

I don't believe there's any advantage in having multiple sawmills, in fact I 
don't usually bother building one unless I'm trying to upgrade my keep to a 
castle so that I can have dragons or mages, ----- and that's not possible on 
map 1, and takes quite a long time indeed on map 2. Map 3 I need to 
investigate a litle more, but I think it has more resources. The ability to 
create more maps with more resources is also something that's hopefully 
coming up in beta 9.

Hth

Beware the Grue!

Dark. 


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