Hi robbert. the Saw mill doubles wood production. Once the peasants have some wood (from wherever), if the Sawmill is closer they'll take it to the mill, rather than the town hall, but this really only has an effect if your dealing with woods quite a long distance away, rather than (as on map's 1 and 2), woods slap bang next to your town hall.
the main function of a sawmill though, is that it also lets you recrewt archers from your barracks as well as just footmen. The Blacksmith isn't saying "Upgrade saws" but "Upgrade Swords" as in upgrade your footmans weapons, to improve their attacking skills. In a similar way, when you've built a sawmill, you will have the options of upgrading your archer's armers, upgrading their arrows to inflict more damage, and upgrading the range of their bows. In the current version of Sound Rts though, archers aren't exactly the strongest troops and not usually worth the expense, but this is something that might well change in version 9 of the game. I don't believe there's any advantage in having multiple sawmills, in fact I don't usually bother building one unless I'm trying to upgrade my keep to a castle so that I can have dragons or mages, ----- and that's not possible on map 1, and takes quite a long time indeed on map 2. Map 3 I need to investigate a litle more, but I think it has more resources. The ability to create more maps with more resources is also something that's hopefully coming up in beta 9. Hth Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]