Hi Che,
Holy cow! That sounds great! Can't wait to see how this new RPG turns 
out. I've been waiting to



Che wrote:
>   Hi Yvonne,
>   Sound RTS is quite different from the concept I am outlining for the 
> online RPG.
>   Sound RTS is more of a tactical battle game, designed to play like a chess 
> game, one at a time, but with no carry over or character creation involved 
> from game to game.
> The world I am creating will be very interactive with dozens of players 
> playing in the world at once and interacting with each other, either in 
> groups fighting together or just hanging out, swapping equipment, gold, etc. 
> and war stories as they voice chat.
>   There will be quest for players to fulfill for xp, both as individuals and 
> as a team in groups or clans, as well as randomly generated monsters to 
> fight.
>   The environment and interface will be completely unique, using the mouse 
> and keyboard to fight and cast spells.
>   For example, as you walk around a village, you might hear a couple of 
> people talking in the distance, and as you near them their voices will grow 
> louder.  A friend in the group may ask you for a force field spell if you 
> are a mage build, and assuming you have mana to spare, you can grab your 
> mouse, draw the proper spell design on your mouse pad and give them a force 
> field for their next battle.
>   The strength of the spell will be determined by your abilities as a mage 
> and your proficiency at casting that particular spell.
>   Anyone that has played Rail Racer will know I design with lots of features 
> for great replay value, and this new RPG will be no different.
>   It will basically be a blind version of something like World of Warcraft, 
> with a monthly fee paid to play it.
>   I will be posting a poll on Blind Adrenaline soon to get some feedback on 
> the RPG, so keep your ears peeled.
>   I have one more small project to get out of the way first, then full 
> development will start on this immerssive new world for us all to enjoy.
>   Later,
>   Che
>   


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