The lag problems are probably the same in this version. In the beta 9 versions I am just adding enough features for players to wait for the beta 10 which may take forever to be completed. The beta 10, if I succeed in making the architecture change, will use less bandwidth and allow more units, but I'm not totally sure that it will solve the lag problems when the lag comes from the connexion's ping itself. If the lag problems appear from the beginning of the game in a little map like multiplayer map 1 then they will probably be there anyway in the beta 10 too.
Anyway I repeat that the speed of the game is the same for every player. If a player have a slow connexion, it will slow the game for everybody. The players with the fastest connexion may have access to information a bit earlier, but never more than a game-turn, that is to say 0.33 seconds of in game time. Jean-Luc -- SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]