The lag problems are probably the same in this version. In the beta 9
versions I am just adding enough features for players to wait for the
beta 10 which may take forever to be completed. The beta 10, if I
succeed in making the architecture change, will use less bandwidth and
allow more units, but I'm not totally sure that it will solve the lag
problems when the lag comes from the connexion's ping itself. If the
lag problems appear from the beginning of the game in a little map
like multiplayer map 1 then they will probably be there anyway in the
beta 10 too.

Anyway I repeat that the speed of the game is the same for every
player. If a player have a slow connexion, it will slow the game for
everybody. The players with the fastest connexion may have access to
information a bit earlier, but never more than a game-turn, that is to
say 0.33 seconds of in game time.

Jean-Luc
-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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