Hi Che. I also know that BSC and GMA games do not take over the keyboard when the game does not have focus. I'm no programmer, but I figured that if some do it, others may also be able to. It's not too big of a deal for me either way because when I play games, I usually don't have anything else open to begin with, but from the messages on this thread, it seems it is a bigger deal for some.
Good luck with this one Tom. Che wrote: > Thomas, you need to have a trigger set for when the game window loses > focus, at that point you can release control of the keyboard, and just the > opposite when focus is re gained. this is the way I do it with rail racer > and it works quite well. > Later, > Che > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, December 16, 2007 3:37 PM > Subject: Re: [Audyssey] Monty suggestion > > >> Hi Robin, >> >> Quote >> Now the problem is that the game continues after I press any >> key which is really annoying, because, for example, when I type >> something and hit the letter "w" uncle Sam tells me the number of swords >> I have. >> End quote >> >> Well, two thoughts here. One the game was never designed to be run side >> by side with a screen reader so conflicts such as you describe can and >> will occur. Second, there is a bug related to what you are talking about >> where DirectX Input doesn't release control of the keyboard when the >> game doesn't have focus. Until I figure out how to solve this issue you >> are always going to have some conflicts where the screen reader and the >> game are both trying to have control of the keyboard at once. As a >> result when you load your screen reader and begin working in another >> application while running the game you are also triggering commands in >> the game as well as whatever keyboard actions you are passing to the >> application you are using. >> >> Quote >> Tom, could you maybe change that so that the game will only >> continue after hitting u again? >> End quote >> >> I certainly could do that, but that really doesn't solve the underlying >> problem you want fixed. No matter what application you are using DirectX >> Input will still intercept the u from your keyboard and unpause the >> game. however, the problem can be minamized by placing the pause key on >> a non-standard key like a function key, sscroll lock key, or something >> less likely to be used while the screen reader is running. >> While I am thinking about this the way this could work is that if we put >> the pause key on a non-standard key it would minamize the chanses of >> unpausing the game while using the screen reader. To minimize further >> conflicts while the game is paused I could theoretically have the game >> stop polling for input on all keys except the unpause key. >> Anyway, I'll see what I can do. I doubt I can come up with a 100% >> solution to the problem, but may be able to seriously minimize it's >> impact while screen readers and other applications are running and being >> played. >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]