sounds good to me also.

----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, December 21, 2007 5:12 PM
Subject: Re: [Audyssey] Star Wars Game Discussion


> sounds good tom, all of it.
> At 09:44 a.m. 22/12/2007, you wrote:
>>Hi Everyone,
>>I know it has been a long time since we have discussed the Star Wars
>>game in production by USA Games so I decided to bring the topic up. I'd
>>like to announce some of the current changes and ideas for the game as
>>well as offer everyone a chanse to openly discuss the game.
>>As allot of you gamers know I have been a very big fan of Mara Jade
>>since she first appeared in Heir To the Empire. I have a large
>>collection of Mara Jade fan collecter stuff including action figures,
>>books, and games. So it is not surprising one of my all time  favorite
>>games Lucas Arts produced Was, "Jedi Knight II Mysteries of the Sith,"
>>which featured, you guessed it, Mara Jade as the lead character. For
>>those of you who have never played Mysteries of the /Sith and want to
>>know what it was about here is a short summary of the game.
>>Following an Imperial attack at Altyr 5 roomers begin circulating that a
>>new Sith Lord has joined the Empire. Jedi Master Luke Skywalker asks his
>>friend, the former smuggler and aspiring Jedi knight, Mara Jade to track
>>down the Sith Lord and stop him at all costs.
>>Throughout her quest Mara must battle Imperial Storm Troopers, Imperial
>>Droids, smugglers,
>>Wampas, Rancors, and even defeat a dark side clone of herself. Finally,
>>once she meets the new Sith Lord does she have what it takes to defeat 
>>him?
>>At this poinht in time I am basically thinking of a game based on
>>Mysteries of the Sith with some personal changes tossed in for good
>>measure and to improve the game somewhat.
>>For example, in the original game you would have to steel an Imperial
>>shuttle to escape to the secret asteroid base where the Empire was
>>launching its attacks into New Republic space. Personally, flying around
>>in an old Imperial shuttle is sort of dull considering the kinds of
>>fighters and ships Mara pilots in the books. It is like, "hey, what is
>>an ace starfighter pilot doing in an old shuttle?"
>>Instead of the Imperial shuttle i could replace it with Mara's personal
>>ship, Jade's Fire, which would just happen to be standing on the North
>>landing platform instead of the shuttle. The advantage with adding the
>>Jade's Fire rather than using the original shuttle is that I could
>>introduce some dog fighting levels which would show case Mara's
>>starfighter ace abilities in addition to her Jedi skills.
>>Another change I feel would improve the game over the original is the
>>switch between level 1 and level 2. In the original game when you ended
>>level 1 you took off in the shuttle. In the next seen, opening of level
>>2, you landed on the base ready to shut it down. That's ok I guess, but
>>I always felt there should be some sort of combat seen in between those
>>two levels.Some sort of dog fight or space combat seen as you atempt to
>>land on the secret asteroid base.
>>What my thoughts are is in my version before you go to level 2 you would
>>have an extra level in between where you could dog fight against Tie
>>Fighters. You might be piloting the Jade's Fire towards the secret
>>asteroid base when you suddenly get jumped by a squad of Tie Fighters.
>>Before you could land on the base you'd have to dog fight, and destroy
>>all Tie Fighters.
>>Perhaps the biggest change I intend to make is i plan to use Mara for
>>all the game levels. In the original game you got to play as Kyle on
>>some levels, but it was something I didn't care fore. Kyle is an ok Star
>>Wars character, but not my favorite. I always felt the game would have
>>been better if Lucas Arts focussed on one or the other character than
>>switching between characters on different levels.
>>So this is my thoughts and plans right now. Anyone, have thoughts,
>>suggestions, or comments?
>>
>>
>>
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>
>
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