Ah yes, Mike Reiss. His voie is very well-known to anybody who has any of the Simpsons DVD sets, of which I am the proud owner of four. If you listen to the audio commentary he's in a lot of the episodes along with Matt Groening himself most of the time and a few others. I suppose if the games are free they're not as likely to chew you out. That's been a topic of discussion for other games as well. On the AudioGames.net forum for instance we got to discussing the possibility and difficullty of writing an audio game in a similar style to Metroid, which is one of the games I loved as a kid and still play today. A few folks wanted a straight remake but it seems to me that programming a game as complex as even the original NES Metroid was would make it less than feasible to release it as freeware, it didn't seem smart to slap a price tag on it since, while Nintendo does seem most open to the idea of games for the blind (at least from my few dealings with them), they're said to be extremely aggressive about their trademarked characters, Mario, Link and of course, Samus Aran from the Metroid series. So then the debate became how much of the style did we take from Metroid and how much did we make up ourselves. It got quite heated as i recall since some people wanted a game where you had to constantly find materials to maintain your power suit's functionality and stuff like that that wasn't in the Metroid games and would, in all probability, make the game so tedious that many people wouldn't be inclined to play it. Then there were those who felt that te finding and collecting suit upgrades, which is one of the selling points of the Metroid series, would make it too tedious and that there needed to be more resoure management for maintaining those suit functions you already had. Another game we've talked about was the original Prince of Persia. Most people felt that it might be fairly easy to do a Prince of Persia style game since everything that happened did so very close to the player character. Much of the atmosphere of the game could probably be extremely easy to convey with sound only, not to mention the traps themselves, of which those games had many. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Bryan" <Gamers@audyssey.org> Sent: Sunday, December 23, 2007 9:02 AM Subject: Re: [Audyssey] Copyrighted material
> Hi Bryan, > > Yes, The Simpsons are pretty aggressive about copyright infringement. > However I was having dinner with and chatting with one of the writer slash > producers of The Simpsons. (Michael Reiss) (Mike Rice) I told him that > Homer was in just about every one of my games and that I was working on > Homer on a Harley. He was about to say something about it until I told > him that all of the games are totally free. > > BFN > > Jim > > Stop tagline theft! Copyright your tagline (c) > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]