Hi, Well, web based product activation would be one way, but I think David Greenwood's method of holding onto the licensing tool is the safest way to insure I get my payments. Those developers who don't pay up, can't complete orders, and not being honest with me would be like cutting their own throats. They wouldn't get paid either.
Robin Kipp wrote: > Hi Claudio and Bryan, > Well actually I think that would be possible. For example, you could > Implement an internet activation and a server could keep track of how > many games where licensed and when. Of course the developer of the > engine would have access to this server. > Robin > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]