Hi,
Well, web based product activation would be one way, but I think David 
Greenwood's method of holding onto the licensing tool is the safest way 
to insure I get my payments. Those developers who don't pay up, can't 
complete orders, and not being honest with me would be like cutting 
their own throats. They wouldn't get paid either.

Robin Kipp wrote:
> Hi Claudio and Bryan,
> Well actually I think that would be possible. For example, you could
> Implement an internet activation and a server could keep track of how
> many games where licensed and when. Of course the developer of the
> engine would have access to this server.
> Robin
>   


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