Hi. the problem I can see here, is that ccg (collectable card games), such as pokemon, yugio, warlord, magic the gathering etc work on a collectable model.
there are literally thousands of cards for each game, with new expantions being bought out each year, which require the players to addapt their own decks and stratogies. My brother is a tournament level Ccg player in the Uk, (he's going to the international tournament in Shikargo this year), and sinse cards are one of the easiest things to braille, i did have a discussion with him about making one of the simpler games (such as pokemon), accessible, but the amount of cards required for the game is just staggering! to program that many cards would be a heck of a task, as would designing a completely computer based system (especially one which was not unbalanced, and could recieve expantions and new cards the way ccg's usually do). I remember having a discussion with Rob of lighttech about this subject, and it was the shear scale of the project that made him think it might not be feasable. Personally, if a dev was going to put that amount of effort into a sapi based game, i'd prefer something more exploration based, ---- perhaps an expanded text adventure game, or a complex board game such as hero quest, or the dungeon game. I'm sorry if this sounds grim and negative, as I said, this was the discussion I had with my brother, but while he's a very good Ccg player, neither he, nor myself know what's possible programming wise, so it's entirely probabl I'm pouring on the pesimism unnecessarily. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]