Hi.

the problem I can see here, is that ccg (collectable card games), such as 
pokemon, yugio, warlord, magic the gathering etc work on a collectable 
model.

there are literally thousands of cards for each game, with new expantions 
being bought out each year, which require the players to addapt their own 
decks and stratogies. My brother is a tournament level Ccg player in the Uk, 
(he's going to the international tournament in Shikargo this year), and 
sinse cards are one of the easiest things to braille, i did have a 
discussion with him about making one of the simpler games (such as pokemon), 
accessible, but the amount of cards required for the game is just 
staggering!

to program that many cards would be a heck of a task, as would designing a 
completely computer based system (especially one which was not unbalanced, 
and could recieve expantions and new cards the way ccg's usually do).

I remember having a discussion with Rob of lighttech about this subject, and 
it was the shear scale of the project that made him think it might not be 
feasable.

Personally, if a dev was going to put that amount of effort into a sapi 
based game, i'd prefer something more exploration based, ---- perhaps an 
expanded text adventure game, or a complex board game such as hero quest, or 
the dungeon game.

I'm sorry if this sounds grim and negative, as I said, this was the 
discussion I had with my brother, but while he's a very good Ccg player, 
neither he, nor myself know what's possible programming wise, so it's 
entirely probabl I'm pouring on the pesimism unnecessarily.

Beware the Grue!

Dark. 



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