Hi Tom, Well, hopefully I won't have to drop anything to support force feedback racing wheels on the Windows platform. Another lister and I have been talking about an open source game library called JInput off list which is suppose to wrap DirectX for Java based games. As a result I could easily create an AWT game controler interface for Mac OS and Linux, and a JInput game controller interface for Windows which would give me the ability to control racing wheels, game pads, and the usual features Windows users want. So where I am currently it strongly looks like Java 1.5.14 is the language I should be doing multiplatform games in and it looks like I can make both sides of the issue happy to a greater degree. With hopefully very miner changes in the games source to do it. I've also been looking at an open source library called Joal. This is an open source library that supports OpenAL. With Joal I should be able to create completely 3D audio environments on Mac, Linux, and Windows with not allot of major issues between them. So again this looks very promising news so far. Finally, I am uncertain how to handle speech output, but if there is a will there is a way. The easiest and time tested method is just to record voice clips and load them in real time like Sarah, Troopenum, Sound RTS, etc do.
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