there are, like the text based game of harry potter. ----- Original Message ----- From: "Dakotah Rickard" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" <gamers@audyssey.org> Sent: Wednesday, January 09, 2008 2:32 PM Subject: Re: [Audyssey] Acefire now ready for preorder!
>I know that this is a slight non-sequetor, but I was wondering. Why are > there no games which are round-based instead of turn-based. Maybe there > are > some, but I've never seen any. > > What I mean is this. There are two players, players A and B. They choose > what action they would like to perform, then they hit finish or complete > or > something. When both players have hit there "complete" buttons, they both > do > the action as simultaneously as possible. In other words, in many games, > all > things being equal, the first player can win simply because they're first. > In this system, there is no first. It's a matter of what and when you do > whatever it is you're going to do. > > Sorry about the off-topic. As a side note, actually on topic, I'd love to > know more about this game. > > I don't mean to seem stupid, but this is the first I've heard about it. > > Signed: > Dakotah Rickard > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of dark > Sent: Tuesday, January 08, 2008 18:21 > To: Gamers Discussion list > Subject: Re: [Audyssey] Acefire now ready for preorder! > > Hi Damien. > > You are right Damien, indeed, that would imho improve the game. > > also, to add strategical elements, you could considder a number of > variable > weapons, with different hit or miss probabilities, different levels of > damage, and (possibly), more turns to load or equip. > > so for example you could have a grenade launcher, taking two turns to > load, > but doing a lot more damage, or a throwing knife, instant loading and as > damaging as the gun, but more likely to miss. > > Depending upon how far you wanted to take this concept, you could > considder > some other ideas, such as you having an increased chance of being hit, or > an > > increased amount of damage depending upon what weapon you last used and > what > > your enemy hits you with. > > so for example, if your using a gun or a bomb or other ranged weapon your > at > > a greater distance from the enemy, so less likely to be damaged than when > your up close using the bullwhip, or another short range weapon such as a > knife or chain saw. > > another possible factor you could play with might be the idea of it taking > longer to change from one weapon to another depending upon what your > using. > so for example, it takes two hands to load a gun, thus you take an extra > turn to pull out your whip, where as if you wished to throw a knife while > using a bullwhip, you could do it instantaniously. > > All of these are possible ideas for making the combat in acefire more > tactical. of course, there could stil be a random chance element (there is > in most turn based combat systems, particularly those with dice), but with > some of these sorts of things thrown into the mix, the player would have > to > think strategically as well, which imho is never a bad thing. > > Beware the Grue! > > Dark. > > > > > ----- Original Message ----- > From: "Damien Sadler" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesday, January 08, 2008 7:32 PM > Subject: Re: [Audyssey] Acefire now ready for preorder! > > >> Hi Dark, >> Without knowing it you just gave me a good idea. No, before, everything, >> including how many times weapons missed, was completely random. But >> you've >> made me actually think about one weapon more likely to hit than another. >> >> Thanks. >> >> Regards, >> Damien >> >> >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]