I tried it. I dropped skeel grow and mandrake juice within 28 feet of a
troll and the troll doesn't pick it up.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of nicol
Sent: Friday, January 11, 2008 11:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bad medicines in sarah

I made double sure, phil.
The walk through only says that the bad medicine takes away energy, only the
sleeping potion will let the troll sleep.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Phil Vlasak
Sent: Friday, January 11, 2008 11:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bad medicines in sarah

Hi Nicol,
I think so  but I suggest you look at the walk through to make sure.
In the next patch the sleeping potion will be valuable in speeding up the
effect of the gilly weed.
phil

----- Original Message -----
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" <Gamers@audyssey.org>
Sent: Friday, January 11, 2008 3:16 PM
Subject: [Audyssey] bad medicines in sarah


> S
> P
> O
> I
> L
> E
> r
> Is there any use for bad  medicines such as skeel grow?
> You only said in the walk through they take away energy, so they have no
> other use, do they?
> So can I drop them somewhere to free up space in my inventory?
> The only bad tasting stuff that I will need is the gilli weed and the doxi
> antidote, right?
>
>
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