Of course score competition will make the game  more challenging.
If I see someone else' score higher than me, it's a challenge to beat that
person. If I only have to beat my own scores all the time, there isn't the
challenge of beating another human.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Charles Rivard
Sent: Saturday, January 12, 2008 11:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] peeves in sarah

Shouldn't the challenge of the game be to score as high as possible and to
avoid ghost and poltergeist contact?  While score competition would be nice,
I don't think it is necessary to enjoy the game.

---
If guns cause crime, pencils cause misspelled words.
----- Original Message -----
From: "nicol" <[EMAIL PROTECTED]>
To: "gamers" <Gamers@audyssey.org>
Sent: Saturday, January 12, 2008 10:12 AM
Subject: [Audyssey] peeves in sarah


> HI phil
> In the next patch, have you kept  the peeves stealing function enabled?
> The more challenge there is in the game the  better. If peeves only take a
> bit of my energy each time, its not enough challenge.
> If the sarah game had a  score board system where gamers could compete
> with
> each other who had the most energy left, then its ok because then I know I
> shouldn't allow peeves to touch me, I should avoid  contact with a ghost
> as
> much as possible, but now that I can't  compete with other gamers, its not
> enough challenge for me if ghosts only take some  energy.
> So if there is the danger of peeves stealing my stuff  I know I have to be
> carefull for peeves and use my patronuses when its only needed.
> And also the nice challenge of finding  stuff peeves have stolen.
>
>
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