<quote from Dakotah>
I have many sighted friends who are interested in games for the blind. I
consistently beat almost all of them. Only one can beat me and that's
because of rocket launchers and the high speed of rocket approaches.
<end quote from Dakotah>
YAY, go Anthony!! Show that big brother who's boss!
The rockets are hard to get out of the way sometimes; if the person who is
firing them is close enough, there is really no way to jump, or push it back
in time. But it is a lot of fun when you hear the rocket coming, and you
have enough time to push it right back into the face of the person who sent
it.

See you guys in the arena!

Sean



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dakotah Rickard
Sent: Sunday, January 13, 2008 9:55 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] AudioQuake confusion

Here's my take on sighted participation.

In some ways, sighted people will have an advantage over us in AQ. In
others, we have the advantage. For example, the JQ sniper mod allows us to
target across a map with accuracy. The sighted players do not have this
advantage if they do not use accessibility features. Even if they do, their
focus is the screen, so they miss out on clues like that. I have many
sighted friends who are interested in games for the blind. I consistently
beat almost all of them. Only one can beat me and that's because of rocket
launchers and the high speed of rocket approaches. The rest are either even
with me, based on map configuration, or are not as good as I am.

If in the launcher, they go into graphics rendering options, they can turn
on graphics. Note: a computer must have a fairly impressive hardware
configuration to show graphics without lag.

Signed:
Dakotah Rickard

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Sunday, January 13, 2008 18:14
To: Gamers Discussion list
Subject: Re: [Audyssey] AudioQuake confusion

   Hi Zack, no prob at all in playing with anyone you want.  (sighted  
or otherwise)  he can install the audio Quake package and simply turn  
off the access features and show graphics.  I believe I still have a  
package up on my ftp site which I can check into which has this  
already done.  I seem to remember in that case, that someone can  
simply run the GLQuake.exe file but not totally sure at the moment...

   As for other game types, so far, the only other game types I know  
of, that are implemented in AQ, are teamplay and coop...  It's  
certainly possible to have others, but this is starting to come into  
the realm of mods rather than original Quake game types, which is  
fine, except that it would involve a bit of coding that I for one,  
would not want to do at present.  <smile>  JQ alone, took me quite a  
while to create / perfect in it's present form.  <smile>

   Anyway, hope this answers your question and glad to see that people  
are still interested in Audio quake / JediQuake!...

   Have an awesome day!...

Smiles,

Cara  :)


On Jan 13, 2008, at 11:51 AM, Zachary Kline wrote:

>
> Hiya,
>
> I've been trying to get back into AudioQuake lately.  One issue that  
> has come up recently is a sighted friend who wants to play the game  
> with me.  I'm a bit confused: what is the status on playing with  
> other, regular sighted players?  Is this possible, or if not, why not?
> Also, I was wondering about other gametypes.  Capture the flag, that  
> sort of thing?  Do they even exist?
> Thanks much,
> Zack.
>
>
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