Well you could do that. i.e. x event y sound using z extension.

On Sat, 19 Jan 2008 20:16:29 -0500, Thomas Ward wrote:


>Hi,
>That is because Genesis 3D is not a game but an engine similar to, but 
>far more improved over, AGM. Asigning wav files to certain events etc 
>would be sort of difficult unless I add some external configuration file 
>
>that the developer buying my engine could use to set the names of things 
>
>etc.
>
>
>[EMAIL PROTECTED] wrote:
>>Why don't you have the option for Windows of SAPI and recorded speech 
>>for the rest of the game?
>>

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