THe one thing I didn't like is that they didn't seem to go over the button 
layouts all that much. Some of them are so thorough that you can listen to a 
podcast once and then when you actually get your hands o the device in 
question you pretty much know right where to go.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Sunday, January 20, 2008 11:55 PM
Subject: Re: [Audyssey] say what?


> hi ken
>
>
> so was ir ght if i had to swap ball 2 with 1, i guess a sighted person
> would ahve no indication it is correct would they until they press the
> button to read the phrase in its new order?
> will
>
> On 21 Jan 2008, at 06:32, Ken the Crazy wrote:
>
>> There's no question of its accessibility.  Often I can get each
>> phrase in
>> one guess.  Sight has absolutely nothing to do with this game, and its
>> replay value is very very high.
>> Ken Downey
>> President
>> DreamTechInteractive!
>> And,
>> Blind Comfort!
>> The pleasant way to experience massage!
>> It's the Caring
>> without the Staring!
>>
>> ----- Original Message -----
>> From: "william lomas" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Monday, January 21, 2008 1:09 AM
>> Subject: [Audyssey] say what?
>>
>>
>>> hi
>>>
>>>
>>> i have jsut heard a blind cool tech review of say what?
>>> it seems accessible. though when you are moving the balls around, it
>>> seems the trick is to remember the order in which they were first in
>>> so if i had
>>> i, live, in, a house
>>> and live, was before i, i guess ia hve to quickly swap ball 2, for i,
>>> with ball 1, for live
>>> all seems accessible, may get one but not sure if it is value for
>>> money or not
>>> it gets reflexes going i guess
>>>
>>>
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>>>
>>
>>
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>
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