Well, here, I like AT & T Rich and Mell, although I do like scansoft voices 
such as Tom and Daniel. Lee is good too. The akepella voices though, are 
some of the best in the world, so I heard?

Tyler
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 28, 2008 10:26 AM
Subject: Re: [Audyssey] Views On Games was Out of the games dimension


> Hi Dark,
> Yeah, I am rather fond of the Daniel voice myself. It sounds nearly
> human, and I do a lot of reading and game playing with that voice
> myself. It also sounds real good with Sound RTS which comes with a
> pre-recorded version of Daniel with the game.
> Though, I have noticed the higher quality the voice the less responsive
> it is. For example I really like the Neospeech voices, Kate and Paul,
> but they are too slow for my needs. On the other hand Espeak sounds like
> a robot, but I can really crank it up to super speed and get work done.
>
> Dark wrote:
>> speaking of synths, through a rather complicated process (trying out some
>> horribly expensive dolphin ocr and pdf conversion software to help in my
>> Phd), I've acquired realspeak daniel.
>>
>> sinse it has to go through the sapi driver and can't interact directly 
>> with
>> orphius the way something like eloquence could, I find it slightly slow 
>> to
>> use with hal, but for all my sapi gammes I'm amazed at the amount of
>> difference it makes in the game, especially to something with complex 
>> nmbers
>> and a lot of speach like lone wolf, or Jim's trucker games.
>>
>> I was quite happy using Ms mike (and before Jim put the software on his
>> site, ms sam), but now i actually wouldn't fancy going back to it, sinse
>> playing with a fairly human and understandable voice means I can 
>> concentrate
>> on what is happening in the game, and not have to imagine that my sub
>> commander or golf caddy is a cyber man.
>>
>> Of course, there are lots of occasions 9as you mention tom working with 
>> free
>> tts), where a robotic synth is necessary, which is fine, but I do think 
>> that
>> in developing games, ---- particularly games with acted characters or a 
>> set
>> atmosphere, the sound of the synth voice should be taken into account as
>> much as possible, especially when it is portraying characters in the game
>> such as copter man, the opponents in X hour etc.
>>
>> Beware the Grue!
>>
>
>
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