Well, here, I like AT & T Rich and Mell, although I do like scansoft voices such as Tom and Daniel. Lee is good too. The akepella voices though, are some of the best in the world, so I heard?
Tyler ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, January 28, 2008 10:26 AM Subject: Re: [Audyssey] Views On Games was Out of the games dimension > Hi Dark, > Yeah, I am rather fond of the Daniel voice myself. It sounds nearly > human, and I do a lot of reading and game playing with that voice > myself. It also sounds real good with Sound RTS which comes with a > pre-recorded version of Daniel with the game. > Though, I have noticed the higher quality the voice the less responsive > it is. For example I really like the Neospeech voices, Kate and Paul, > but they are too slow for my needs. On the other hand Espeak sounds like > a robot, but I can really crank it up to super speed and get work done. > > Dark wrote: >> speaking of synths, through a rather complicated process (trying out some >> horribly expensive dolphin ocr and pdf conversion software to help in my >> Phd), I've acquired realspeak daniel. >> >> sinse it has to go through the sapi driver and can't interact directly >> with >> orphius the way something like eloquence could, I find it slightly slow >> to >> use with hal, but for all my sapi gammes I'm amazed at the amount of >> difference it makes in the game, especially to something with complex >> nmbers >> and a lot of speach like lone wolf, or Jim's trucker games. >> >> I was quite happy using Ms mike (and before Jim put the software on his >> site, ms sam), but now i actually wouldn't fancy going back to it, sinse >> playing with a fairly human and understandable voice means I can >> concentrate >> on what is happening in the game, and not have to imagine that my sub >> commander or golf caddy is a cyber man. >> >> Of course, there are lots of occasions 9as you mention tom working with >> free >> tts), where a robotic synth is necessary, which is fine, but I do think >> that >> in developing games, ---- particularly games with acted characters or a >> set >> atmosphere, the sound of the synth voice should be taken into account as >> much as possible, especially when it is portraying characters in the game >> such as copter man, the opponents in X hour etc. >> >> Beware the Grue! >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.19.14/1247 - Release Date: > 28/01/2008 10:59 AM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]