I love the sidescroller idea. in fact several would be even better. every 5 
levels or so.

----- Original Message ----- 
From: "Ryan Smith" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 29, 2008 7:01 PM
Subject: [Audyssey] SDM Sounds/Ideas


> Hi All,
> I was amazed that almost three people have gotten perfect scores of 400.
> There is another score of a person wise enough to post a curse word, which 
> I
> edited. We will be adding some kind of logging system so we can ban users
> who wish to curse on the score boards. If you don't want to use your name,
> put Anon. or something indicating you ARE a human being and you don't wish
> to use your name. Besides all that, I figured SDM was supposed to be
> straightforward and rather simple, but not to the point where people are
> getting perfect scores. So I though and though last night about how I 
> could
> make this game more difficult, so here are the possibilities, feel free to
> change/edit what you feel is better:
> - A Sidescroller at the end of the game, before the boss.
> Explanation: So, once you beat the game, you will be faced with a small 
> side
> scroller to get to the bosses "laire" (you must face flame throwers, and 
> all
> kinds of thing) where you are to hit a switch secretly hidden by the 
> Federal
> Bureau of Investigation in case anything were to happen to you. That 
> switch
> releases Anthrax, and makes the boss very weak. You then dodge him, and he
> dies from Anthrax bacteria. You are not vulnerable to Anthrax, as a
> "pretend" vaccination against this diseases was directly given to you by 
> the
> FBI. You have 4:00 Minutes to complete it. At the end, the boss will be 
> too
> weak from Anthrax when you confront him, all you have to do is dodge his
> semi-automatic rifle.
> - More Levels
> Explanation: 100 Levels, the last 20 at random timers that obviously fit.
> - More Enemies
> Explanation: Enemies that require more than one hit. Different levels have
> more difficult enemies that require 1-3 hits in the SAME number of time, 
> so
> you better be quick about it.
>
> Well, I hope you got some kind of idea what beta 4 has in stock for
> us...please give me some feedback
> The Sounds!
> As you noticed my sounds aren't the best, although the landing sound Andy
> made. If you have any sounds for staircases, different types of weapons
> being launched at you, etc, please just reply off-list.
>
> Thank You Very Much
>
> -Ryan Smith
> Head of RSG
> www.rsgames.co.nr
> "The Hobbiest Programmer"
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