I personally like it the way it is. It keeps strategy in the game. I mean, 
if you don't conserve your resources carefully you could find yourself 
stranded far from a starbase with no phasers, torpedos, shields and vital 
systems offline. That happened to me a few days ago when I redownloaded 
STFC. I'd forgotten that Deiant has a smaller supply of torpedos than the 
other ships and I had three Cardacians surrounding me. Needless to say 
Defiant went bye bye fairly quickly.
If everyone cared and nobody cried
If everyone loved and nobody lied
If everyone shared and swallowed their pride
Then we'd see the day when nobody died.
Nickelback, If Everyone Cared
----- Original Message ----- 
From: "Darren Harris" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, February 04, 2008 10:51 AM
Subject: Re: [Audyssey] stfc question


>I agree with you, you should keep it to the game. However, the game title
> slips my mind at the moment, but how about remoddling stfc or, dare I say,
> scrapping that idea, and making it into something like an age of empires
> type game? Let me explain what I mean. I use age of empires because of the
> idea that I have, not because of any other thing.
>
> Right,  what am thinking, is that the player, could be allowed to
> manufacture their own fleets. Starting off with basic shuttles to run 
> abouts
> to various types of star ships including constitution galaxy etc etc etc.
> you would have to build various types of ship yards to produce the 
> different
> types of vestles. Also in order to produce the various ships and weapons 
> and
> the like, you would need to mine for them. Which means taking over planets
> for mining, defending them from your enemy with either star bases or ships
> of what ever kind. Whilst I do like stfc and have played it a bit, to me 
> at
> least, it's very similar to GMA's trek 2000 and to see something as 
> advanced
> as this in a star trek context would be great. Any thoughts?
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: 04 February 2008 17:46
> To: Gamers Discussion list
> Subject: Re: [Audyssey] stfc question
>
>
> Hi,
> It is true that STFC 2.0 is still in the works, but I really don't like
> the idea of letting end users modify the ship stats. The idea behind
> STFC was a turn based simulation based on the Star Trek tv series. As a
> result most of the stats were taken strait out of the Star Trek
> technical manuals, or based on information gathered on Star Trek Next
> Generation, Deep Space 9, and Voyager shows.
> For example, let us think about the Galaxy-Class. The original
> Galaxy-Class starships such as Enterprise NCC 1701-D carried 250 photon
> torpedoes, shield strength of 2260 gigawatts of power, could sustain a
> maximum warp of 9.6  for 12 minutes, Type X phaser emitters, etc. The
> upgraded Galaxy-Class as seen on DS9 carried an extra 25 photon
> torpedoes and carried some extra armor, but was esentually the same hull
> design, ship specs, as the original Galaxy-Class.
> For non-Trek fans I can see their desire to make the game more like
> Smugglers III with ability to add more powerful phaser emitters, better
> shields, better warp engines, but for Trek fans like me it would not be
> true to Star Trek. If you gave the Galaxy-Class an unreasonable amount
> of photon torpedoes like 400 it would be totally untrue to the show, and
> that is a turn off for me. Not only that, but there would be no
> challenge in the game if you could upgrade shields, phasers, and
> torpedoes to a point you are like all powerful.
> As it happens I did base most of the starships in STFC 1 on the
> Sovereign-Class, and do to lack of information at the time I got some
> things flat wrong. I hope to correct that in 2.0 when I get a chanse.
>
> shaun everiss wrote:
>> UNFORTUNATELY NOT, THAT DOESN'T MEAN THAT THEY COULD BE, 2.0 IS STILL
>> IN DEVELOPMENT, SO TOM MAY WANT TO CONCIDER THAT. i HAVE NEVER
>> CONCIDERED A MISSION EDITER, ETC ON THE GAME, OFCAUSE THATS A LOAD MORE
> WORK THOUGH.
>>
>
>
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